SHAPE STANDARDS
S1.E25.5b- Combines striking with a long implement with receiving and traveling skills in a small-sided game.
S4.E6.5- Applies safety principles with age appropriate physical activities.

CASEL STANDARDS
Responsible Decision-Making: Evaluating

ASSESSMENT RUBRIC

 

Objective: Toe drag

Hockey Unit | Level 21

TECHNIQUE
Today we are going to learn how to toe drag.

IMPORTANCE
A toe drag is important because it allows you to pull the ball in close to your body. The closer the ball is to your body, the better the chances are of keeping it in your possession.

VOCABULARY
Toe drag:
 when the player drags the ball along the ground with the toe end of the hockey stick blade faced down to keep it away from an opponent.

When toe dragging, it is important to:

1. Roll your wrist so the toe of the blade is touching the ground.

2. Pull the ball backwards with the toe.

3. As the ball is coming backwards, toll your hands back and catch the ball.

PRACTICE

  1. Spread out into the field with your hockey stick and ball so that you are at least an arm's length away from the person standing next to you. When I say, "GO!" start dribbling anywhere inside the boundary cones. Every five seconds, practice a toe drag by pulling the ball close to your body. After three minutes we will stop.

FLYING V

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
1 net
6 short cones

STORYLINE
Today we are playing Flying V. In this game, your goal is to toe drag and hustle back on defense to attack the Wiffle Ball by hitting it out-of-bounds.   

INSTRUCTIONS

  • I will divide the class into two teams – offense and defense, using flags to tell who you are.
  • Three students from each team will go at a time.
  • The offense will line up 15 feet in front of the defense and will start with the ball in the middle.
  • When I say, “GO!” both the offense and defense will leave at the same time. The offense will try and score a goal before a defender can hit the ball out-of-bounds. 
  • If the offense scores a goal, they get one point.
  • If the defense hits the ball out-of-bounds, they get one point.
  • You cannot check, shove or push another teammate.
  • We will begin a new game when all students have had a turn. Offense and defense will switch roles.
 

Game 1: Play as indicated above.
Game 2: Students must begin by using a toe drag on offense before they can advance forward.
Game 3: Add or subtract the amount of students from both teams that play at a time.
Game 4: Increase the number of passes that offense has to make before scoring.  
Game 5: Increase the distance between the offense and defense at the beginning of each game.
Exit Ticket: Students demonstrate a toe drag to the teacher before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • For increased difficulty, the offense must make three passes before scoring a goal.
    • Consider playing on a half-field, depending on student’s endurance and athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How would you tell a friend how to perform a toe drag?
    • What was the most challenging aspect of the toe drag?

SIDELINES

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
2 nets
1 flag per 2 students
10 short cones

STORYLINE
Today we are playing Sidelines. In this game, your goal is to work with your teammates, both on the sidelines and on the field, to toe drag and score as many points as possible.

INSTRUCTIONS

  • I will divide the class into two teams – using flags to tell who you are.
  • Decide which three students on your team will start on the field.
  • The other remaining students will be spread out on either sideline with their hockey sticks.
  • The teammates on the sidelines cannot go past the boundary cones.
  • I will decide which team starts with the ball at the midline.
  • When I say, "SWITCH!" the next three students must go onto the field.
  • You cannot check, shove or push another teammate.
  • Goalies are not allowed.
  • Defending students must remain 3 – 5 feet away from their goal.
  • A team earns double points if a complete pass is made to a teammate on the sidelines before a goal is scored.
  • If a goal is scored, the play is over and the next three teammates start on the field.
 

Game 1: Play as indicated above.
Exit Ticket: Students demonstrate a toe drag to the teacher before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • If not all students are participating, enforce a rule stating that teams cannot score unless each teammate has received a pass.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How would you tell a friend how to perform a toe drag?
    • What was the most challenging aspect of the toe drag?

FLYING SAUCER

flying saucer.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
2 nets
22 short cones
1 flag per 2 students

STORYLINE
Today we are playing Flying Saucer. In this game, your goal is to work with your team to toe drag and score as many goals as possible. 

INSTRUCTIONS

  • I will divide the class into teams of four– using flags to tell who you are.
  • Decide who on your team will stand in the opposing team's circle near the goal.
  • Ro Sham Bo to decide which team will start with the ball first.
  • When I say, "GO!" move your ball up the court to try and score a goal.
  • Only the designated teammate may enter or be inside the circle.
  • The designated teammate inside the circle can receive and pass the ball.
  • If you make a pass to your teammate inside the circle, he/she gets a free shot on goal.
  • After 10 minutes, teams will rotate to a different court.                      
 

Game 1: Play as indicated above.
Exit Ticket: Students demonstrate a toe drag to the teacher before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts based on class size. There should be no more than four students per team.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How would you tell a friend how to perform a toe drag?
    • What was the most challenging aspect of the toe drag?