SHAPE STANDARDS
S1.E25.3- Strikes a ball with a long-handled implements sending it forward while using proper grip for the implement.
S4.E6.3- Works independently and safely in physical activity settings.

CASEL STANDARDS
Responsible Decision-Making: Evaluating

ASSESSMENT RUBRIC

 

Objective: Receive a pass while standing

Hockey Unit | Level 15

TECHNIQUE
Today we are going to learn how to receive a pass while standing.

IMPORTANCE
Receiving a pass while standing is important because it keeps the ball in your possession and away from your opponent. If you do not receive the pass properly, the ball can go in an unwanted direction, out-of-bounds or to your opponent.

VOCABULARY
Cushion the ball:
moving the hockey stick in the same direction as the ball to decelerate speed.

When receiving a pass while standing, it is important to:

1. Start with your body sideways to the passer.

2. Place the hockey stick out by your front foot.

3. Cushion the ball with the hockey stick.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the ball first. Spread out into the field standing 3 - 5 feet apart from your teammate. When I say, "GO!" begin passing the ball back and forth to one another. Keep the ball in control at all times. After three minutes we will stop.

SCRAMBLED EGGS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 flag per 2 students
1 hula-hoop
10 short cones

STORYLINE
Today we are playing Scrambled Eggs. Your goal is to receive a pass while standing as you defend your chicken coop.    

INSTRUCTIONS

  • I will divide the class into two teams (chickens and foxes) – using flags to tell who you are.
  • Before the game begins, the chickens will line up behind a coop located on the sidelines.
  • The foxes will begin in the center circle.
  • When I say, "GO!" the foxes will try and steal one egg at a time and shoot it past a chicken.
  • The chickens will try and block the shot.
  • If an egg makes it past a chicken, the chicken must retrieve it and put it back in the center coop.
  • Foxes cannot shoot on the same coop twice. 
  • After three minutes, chickens and foxes will switch roles.
 

Game 1: As a practice game, have foxes intentionally pass the eggs to the chickens.
Game 2: Play as indicated above.  
Game 3: Increase the number of coops so there are more coops than chickens. Foxes can shoot on any coop and chickens can move from one coop to another.
Exit Ticket: In partners, students pass the ball back and forth.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What should you cushion the ball with when receiving a pass?
    • How could you encourage a partner who was having a difficult time receiving a pass?

HUNGRY, HUNGRY HIPPOS II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 Wiffle Ball per student
1 hockey stick per student
8 short cones
1 hula-hoop

STORYLINE
Today we are playing Hungry, Hungry Hippos II. In this game, you are all hippos in the jungle getting very hungry for feeding time. Your goal is to receive a pass while standing in your den to collect as much much seaweed (Wiffle Balls) as possible. 

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Ro Sham Bo to decide the order in which you and your teammates will leave the den.
  • When I say, “GO!” the first person on your team will dribble towards the hula-hoop, grab one piece of seaweed and pass it back to your teammates in the den.
  • You may only take one piece of seaweed at a time.
  • Once you have made it back to your den, the next teammate can go.
  • We will begin a new game when the hippos have eaten all the seaweed.
 

Game 1: Play as indicated above. Hippos can only put seaweed in their team’s den.
Game 2: Select 1 - 3 students to be the tigers. The tigers have permission to go into any team’s den and steal one piece of seaweed at a time and put it back in the hula-hoop. Hippos cannot prevent tigers from stealing.
Game 3: Allow one hippo on each team to be able to steal seaweed from other teams’ dens.
Exit Ticket: In partners, students pass the ball back and forth.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What should you cushion the ball with when receiving a pass?
    • How could you encourage a partner who was having a difficult time receiving a pass?

ICE AGE

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per 2 students
20 dots
4 short cones (red, yellow, green, blue)
Optional: 6 hula-hoops

STORYLINE
Today we are playing Ice Age. Your goal is to receive a pass while standing on an iceberg (dot). 

INSTRUCTIONS

  • I will divide the class into six teams.
  • Before the game begins, line up with your team in a single file behind the marker cone.
  • When I say, "GO!" the first person in line will go to any iceberg in the Arctic.
  • The next teammate will forehand pass the ball to the teammate on the iceberg.
  • If the teammate receives the pass while on the iceberg, he/she can take the iceberg back to their line.
  • If the teammate does not stop the ball while on the iceberg, he/she does not get to keep the iceberg.
  • Once you have had a chance to receive a pass, return to the back of your line.
  • We will begin a new game once all the icebergs have been collected.
 

Game 1: Play as indicated above. Students can choose any iceberg to collect.
Game 2: Teams must collect one iceberg of each color (red, yellow, green, blue).
Game 3: Give one color to each team. Teams have to collect all the same color icebergs.   
Variation: Add hula-hoops to the Arctic as North and South Poles. Each hula-hoop that is collected is worth five icebergs.
Exit Ticket: In partners, students pass the ball back and forth.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What should you cushion the ball with when receiving a pass?
    • How could you encourage a partner who was having a difficult time receiving a pass?