SHAPE STANDARDS
S1.E25.K- Strikes a ball with long-handled implement Developmentally appropriate/emerging outcomes appear in Grade 3.
S4.E6.2b- Works safely with physical education equipment.

CASEL STANDARDS
Responsible Decision-Making: Evaluating

ASSESSMENT RUBRIC

 

Objective: Forehand shot while standing still

Hockey Unit | Level 12

TECHNIQUE
Today we are going to learn how to forehand shoot while standing still.

IMPORTANCE
A forehand shot while standing still is the first step to shooting on goal and scoring a point for your team.

VOCABULARY
Forehand shot:
a shot that is made off the right side of your body.

When forehand shooting while standing still, it is important to:

1. Start with your body sideways to your target.

2. Bring the ball behind your back foot.

3. Step towards your target as you push the ball forward.

 

4. Follow through towards your target (do not lift the hockey stick above your knees).

 

PRACTICE

  1. I will divide the class into partners and will give each pair two cones. Spread out into the field and place your two cones 3 - 5 feet apart. When I say, "GO!" take turns with your partner forehand shooting between the cones. You should be no more than five feet away from the goal when shooting. After three minutes we will stop.

SCRAMBLED EGGS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 flag per 2 students
1 hula-hoop
10 short cones

STORYLINE
Today we are playing Scrambled Eggs. Your goal is to forehand shoot while standing still to get your egg past the chickens.   

INSTRUCTIONS

  • I will divide the class into two teams (chickens and foxes) – using flags to tell who you are.
  • Before the game begins, the chickens will line up behind a coop located on the sidelines.
  • The foxes will begin in the center circle.
  • When I say, "GO!" the foxes will try and steal one egg at a time and forehand shoot it past a chicken.
  • The chickens will try and block the shot.
  • If an egg makes it past a chicken, the chicken must retrieve it and put it back in the center coop.
  • Foxes cannot shoot on the same coop twice. 
  • After three minutes, chickens and foxes will switch roles.
 

Game 1: As a practice game, have foxes intentionally pass the eggs to the chickens.
Game 2: Play as indicated above.  
Game 3: Increase the number of coops so there are more coops than chickens. Foxes can shoot on any coop and chickens can move from one coop to another.
Exit Ticket: Students forehand shoot on goal before putting their equipment away.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How should you position your body, relative to the target, to begin a forehand shot?
    • How could you encourage a classmate who is having a difficult time with their forehand shot?

LOOP-DE-LOOP

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 net
14 short cones

STORYLINE
Today we are playing Loop-de-Loop. Your goal is to make your way around the course and forehand shoot while standing still on goal.    

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, line up single file behind your team's marker cone.
  • I will begin as the goalie.
  • When I say, "GO!" you must run around the cones in a loop pattern, then make a forehand shot while standing still on the goal.
  • When you have finished, retrieve you ball and head to the back of the line.
 

Game 1: Play as indicated above.
Game 2: The first team to make 10 goals gets one point.
Game 3: The teacher will put only one ball out at a time. Students have to race around the loop and whoever touches the ball first, gets to shoot on goal.
Game 4: The teacher will put only one ball out at a time. Students play 1 v 1 until a goal is scored.
Exit Ticket: Students forehand shoot on goal before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • To increase difficulty, have students start with the ball and dribble around the loop then shoot.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How should you position your body, relative to the target, to begin a forehand shot?
    • How could you encourage a classmate who is having a difficult time with their forehand shot?

FROZEN II

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 blue flag

STORYLINE
Today we are playing Frozen II. Your goal is to forehand shoot while standing still and avoid being tagged by Elsa/Olaf.    

INSTRUCTIONS

  • I will select one tagger as Elsa/Olaf – wearing a blue flag to tell who he/she.
  • Everyone else will be Sven (the reindeer) and must spread out onto the field with their hockey stick and snowball (tennis ball).
  • When I say, "GO!" Elsa/Olaf will try and tag as many people as he/she can.
  • If you get tagged you must stand in a straddle position with you hockey stick and snowball.
  • The only way to become free is if another Sven forehand shoots a snowball through your tunnel.
  • We will begin a new game when I select a new Elsa/Olaf.
 

Game 1: Play as indicated above.
Game 2: Increase the number of taggers.
Exit Ticket: Students forehand shoot on goal before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • If tagging is too easy, have Elsa/Olaf only move by hopping, bear crawling, duck walking, etc.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How should you position your body, relative to the target, to begin a forehand shot?
    • How could you encourage a classmate who is having a difficult time with their forehand shot?