TECHNIQUE
Today we are going to learn how to dribble while jogging.
IMPORTANCE
Dribbling while jogging is important because it allows you the ability to advance the ball up the field to get open for a shot on the goal.
VOCABULARY
Jog: to run at a steady gentle pace.
When dribbling while jogging, it is important to:
1. Bend your knees and lean forward.
2. Keep the ball close to your body.
3. Keep your hands in front of your body.
4. Use both sides of the hockey stick to control the ball.
PRACTICE
- I will divide the class into two groups. One group will start on the baseline and the other group will start on the end line. When I say, "GO!" dribble your ball while jogging to the midline. When you reach the midline turn around and dribble back from where you started. When you reach the baseline or end line, sit down so I know that you are done.
- Repeat as many times as needed.
PUCK RELAY
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
10 Wiffle Balls
1 hockey stick per student
5 short cones
2 nets
STORYLINE
Today we are playing Puck Relay. Your goal is to dribble while jogging and work with your teammates to score as many goals as possible.
INSTRUCTIONS
- I will divide the class into two teams.
- When I say, "GO!" two teammates from each team will run out onto the field at a time.
- The two teammates must each pass to the other before scoring.
- Once the two teammates have scored, the next two teammates can go.
- If the ball goes out-of-bounds at any point, the play is dead. The two teammates must try again.
- Once all ten balls from your team have been shot on goal, we will begin a new game.
Game 1: Play as indicated above. Start off with no goalies.
Game 2: Once teams have shot all their balls, they may steal ones from the opposing team.
Exit Ticket: Students dribble while jogging as they go to put their equipment away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Should you use one side or both sides of your stick when dribbling?
- I did my best a dribbling while jogging by...
HUNGRY, HUNGRY HIPPOS
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 Wiffle Ball per student
12 short cones
1 hula-hoop
1 hockey stick per student
STORYLINE
Today we are playing Hungry, Hungry Hippos. In this game, you are all hippos in a jungle getting very hungry for feeding time. Your goal is to dribble while jogging to get as much seaweed (Wiffle Ball) as possible into your den.
INSTRUCTIONS
- Before the game begins, start in the den on the baseline with your hockey stick.
- When I say, “GO!” run towards the hula-hoop, grab one piece of seaweed and dribble it to a den.
- You may only take one piece of seaweed at a time.
- We will begin a new game when the hippos have eaten all the seaweed.
Game 1: Play as indicated above. Hippos can put seaweed into any den of their choosing.
Game 2: Divide hippos into teams. Hippos can only put seaweed in their team’s den.
Game 3: Select 1 - 3 students to be the tigers. The tigers have permission to go into any team’s den and steal one piece of seaweed at a time and put it back in the hula-hoop. Hippos cannot prevent tigers from stealing.
Game 4: Allow one hippo on each team to be able to steal seaweed from other teams’ dens.
Exit Ticket: Students dribble while jogging as they go to put their equipment away.
TEACHING TIPS
- Approach:
- Remind students to keep their heads up while dribbling to avoid bumping into others.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Should you use one side or both sides of your stick when dribbling?
- I did my best a dribbling while jogging by...
ODD MAN OUT
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 Wiffle Ball per student
1 hockey stick per student
5 short cones
STORYLINE
Today we are playing Odd Man Out. In this game, the teacher is the odd man out. Your goal is to dribble while jogging to catch the odd man and forehand pass your Wiffle Ball to his/her feet.
INSTRUCTIONS
- Before the game begins, line up shoulder-to-shoulder on the baseline with your hockey stick and ball.
- I will begin as the odd man.
- When I say, “GO!” dribble around the field and forehand pass your ball at my feet.
- Every time you hit my feet, you will receive a letter until you spell, “O-U-T!”
- We will begin a new game once one student spells, “OUT!”
Game 1: Have students practice dribbling around the field, following the odd man. Students cannot pass/shoot at odd man’s feet.
Game 2: Play as indicated above. Students can pass/shoot at the odd man’s feet.
Game 3: Select a student(s) to be the odd man out.
Exit Ticket: Students dribble while jogging as they go to put their equipment away.
TEACHING TIPS
- Safety:
- Remind students to keep their heads up while dribbling to avoid bumping into others.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Should you use one side or both sides of your stick when dribbling?
- I did my best a dribbling while jogging by...