SHAPE STANDARDS
S1.E25.K- Strikes a ball with long-handled implement Developmentally appropriate/emerging outcomes appear in Grade 3.
S4.E6.K- Follows teacher directions for safe participation and proper use of equipment with minimal reminders.

CASEL STANDARDS
Responsible Decision-Making: Evaluating

ASSESSMENT RUBRIC

 

Objective: Dribble with your head up

Hockey Unit | Level 3

TECHNIQUE
Today we are going to learn how to dribble with your head up. 

IMPORTANCE
Dribbling with your head up is important because it develops trust in your hands and the ability to look up and see where your teammates and opponents are.

VOCABULARY
Dribble:
to advance a ball or puck by giving it a series of short pushes.

When dribbling with your head up, it is important to:

1. Bend your knees and lean forward.

2. Keep the ball close to your body.

3. Use both sides of the hockey stick to control the ball.

 

4. Keep your head up.

 

PRACTICE

  1. I will divide the class into two groups. One group will start on the baseline and the other group will start on the end line. When I say, "GO!" dribble your ball while walking to the midline. Keep your head up and be aware of others around you. When you reach the midline, turn around and dribble back to where you started. When you reach the baseline or end line, sit down so I know that you are done.
  2. Repeat as many times as needed.

HUNGRY, HUNGRY HIPPOS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 Wiffle Ball per student
1 hockey stick per student
12 short cones
1 hula-hoop

STORYLINE
Today we are playing Hungry, Hungry Hippos. In this game, you are all hippos in the jungle getting very hungry for feeding time. Your goal is to dribble with your head up and get as much seaweed (Wiffle Balls) as possible into your den. 

INSTRUCTIONS

  • Before the game begins, start in the den on the baseline with your hockey stick.
  • When I say, “GO!” run towards the hula-hoop, grab one piece of seaweed and dribble it to a den.
  • You may only take one piece of seaweed at a time.
  • We will begin a new game when the hippos have eaten all the seaweed.
 

Game 1: Play as indicated above. Hippos can put seaweed into any den of their choosing.
Game 2: Divide hippos into teams. Hippos can only put seaweed in their team’s den.
Game 3: Select 1 - 3 students to be the tigers. The tigers have permission to go into any team’s den and steal one piece of seaweed at a time and put it back in the hula-hoop. Hippos cannot prevent tigers from stealing.
Game 4: Allow one hippo on each team to be able to steal seaweed from other teams’ dens.
Exit Ticket: Students dribble with their head up as they go to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Should you use one side or both sides of your stick when dribbling?
    • I did my best a dribbling by...

LANDING ZONE

landing zone.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
2 tall orange cones
10 short cones

STORYLINE
Today we are playing Landing Zone. Your goal is to dribble with your head up and land your airplane (Wiffle Ball) safely in the end zone.  

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder on the baseline with your hockey stick and airplane.
  • I will begin as the air traffic controller.
  • When I say, "GO!" the air traffic controller will hold up two orange cones, which will signal where to land your airplane.
    • Cones pointing left (move left)
    • Cones pointing right (move right)
    • Cones pointing forward (move forward)
    • Cones pointing backward (move backward)
    • Cones making a circle (spin in a circle with your ball)
    • One cone (try dribbling with one hand)
    • Cones going up and down (turbulence - jump with your hockey stick up and down)
    • Cones stopped (pause)
  • We will begin a new game once all airplanes have safely reached the end zone.
 

Game 1: Play as indicated above.
Game 2: Have a student be the air traffic controller.
Exit Ticket: Students dribble with their head up as they go to put their equipment away.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Should you use one side or both sides of your stick when dribbling?
    • I did my best a dribbling by...

FROZEN

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 blue flag

STORYLINE
Today we are playing Frozen. Your goal is to dribble with your head up to avoid being tagged by Elsa/Olaf.   

INSTRUCTIONS

  • I will select one tagger as Elsa/Olaf – wearing a blue flag to tell who he/she is.
  • Everyone else will be Sven (the reindeer) and must spread out onto the field with their hockey stick and snowball (ball).
  • When I say, "GO!" Elsa/Olaf will try and tag as many people as he/she can.
  • If you get tagged, you must stand in a straddle position with your hockey stick and snowball.
  • The only way to become free, is if another Sven dribbles a snowball (ball) through your tunnel.
  • We will begin a new game when I select a new Elsa/Olaf.
 

Game 1: Play as indicated above.
Game 2: Increase the number of taggers.
Exit Ticket: Students dribble with their head up as they go to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • If tagging is too easy, have Elsa/Olaf only move by hopping, bear crawling, duck walking, etc.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Should you use one side or both sides of your stick when dribbling?
    • I did my best a dribbling by...