SHAPE STANDARDS
S1.M24.8- Demonstrates correct technique for basic skills in at least 2 self-selected individual-performance activities.
S3.M18.8- Demonstrates basic movments used in other stress-reducing activities such as yoga and tai chi.

CASEL STANDARDS
Self-Management: Stress Management

ASSESSMENT RUBRIC

 

Objective: Bridge kickover

Gymnastics Unit | Level 34

TECHNIQUE
Today we are going to learn how to perform a bridge kickover.

IMPORTANCE
A bridge kickover is important because it is a beginning gymnastics skill that will help you do more advanced skills such as a back walkover.

VOCABULARY
Bridge kickover: a gymnastics tumbling skill that incorporates a backbend and a kickover.

When performing a bridge kickover, it is important to:

1. Begin in a bridge.

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2. Bring your dominant leg up and kickover into a split handstand.

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3. Push through your shoulders and keep your legs in a split.

4. Land on your dominant foot first with your other foot following in a lunge.

 

PRACTICE

  1. Spread out onto the field so that you are at least an arm's length away from the person standing next to you. When I say, "GO!" push your body up into a bridge. We will hold the position for five deep breaths then slowly release back down.
  2. When I say, "GO!" push your body up into a bridge and kick your legs over. If you need extra support to kick your legs over your head, you may practice against a wall or elevated object.
  3. Repeat as many times as needed.

BRIDGE STATIONS

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
10 short cones
18 dots

OBJECTIVE
Today we are playing Bridge Stations. Your goal is to master each of the skills at the station to be able to do a bridge kickover.   

INSTRUCTIONS

  • Before the game begins, decide with your partner which station you would like to start in – bridge station, kickover practice station, bridge kickover station.
  • In the bridge station, you will be practicing a yoga bridge pose as well as a gymnastics bridge.
  • In the kickover station, you will be practicing kicking your legs over from a bridge position.
  • Once you have mastered the skills at both stations, begin practicing at the bridge kickover station where you can perfect your form.  
 

Game 1: Play as indicated above. Allow students to practice placing their hands on the dots.
Exit Ticket: Students demonstrate a bridge kickover (or modified version) before lining up to leave class.

 

TEACHING TIPS

  • Approach:
    • Remind students this is not a competition – everyone should focus on their own progress.
    • Allow more advanced students to help others.
    • In the kickover station, have student practice pushing off the wall or an elevated object.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What important steps do you need to remember in order to perfrom a successful bridge kickover?
    • Who could help you practice your bridge kickover?
    • Why would you choose this person to help you?

MUSTANGS VS STALLIONS V

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
2 balance beams
1 flag per 2 students
5 short cone
4 hula-hoops

OBJECTIVE
Today we are playing Mustangs vs. Stallions IV. In this game, the objective is to do a bridge kickover when you are tagged to be able to rejoin the game and help your team capture the two barrels of hay (flags). 

INSTRUCTIONS

  • I will divide the class into two teams – mustangs and stallions, using flags to tell who you are.
  • When I say, “GO!” try and steal the hay from the opposing team.
  • You are safe while you are on your side.
  • If you cross the midline, you can be tagged. Only proper tagging techniques are allowed.
  • If you are tagged, you must go to the corral (balance beams) and do a bridge kickover to be allowed back in the game.
  • Once the hay is captured, it cannot be passed or thrown.
  • When guarding your hay, you must remain three feet away from hula-hoop.
  • There are no safe zones around the hay.
  • We will begin a new game when one team has captured all the hay.
 

Game 1: Play as indicated above.
Game 2: Increase the number of bridge kickovers (or the amount of time to hold a bridge) a student needs to do before entering back in the game.
Game 3: If a student is tagged, he/she must go into the opposing team’s corral. The only way to be freed is if one of their teammates enters the coral and does a bridge kickover. The opposing team cannot puppy guard a corral.
Exit Ticket: Students demonstrate a bridge kickover (or modified version) before lining up to leave class.

 

TEACHING TIPS

  • Approach:
    • If students do not know how to do a bridge kickover, have them try a bridge or a modified bridge.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What important steps do you need to remember in order to perfrom a successful bridge kickover?
    • Who could help you practice your bridge kickover?
    • Why would you choose this person to help you?

CRABS AND BRIDGES II

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
2 short jump ropes
6 short cones
2 tall cones

OBJECTIVE
Today we are playing Crabs and Bridges II. In this game, the objective is to do a bridge kickover once a roller has rolled or thrown a fuzzy ball past the crabs and underneath your bridge.

INSTRUCTIONS

  • I will choose five students to be a bridge and two students to be a crab.
  • I will assign two students to be ball masters to throw back the balls to the rollers.
  • The rest of the class will be rollers.
  • Before the game begins, I will pass out fuzzy balls to the rollers.
  • When I say, “GO!” rollers will try to underhand throw a fuzzy ball underneath a bridge.
  • The crabs must stay in a crab-walk position and can defend the bridges using any part of their body to block a fuzzy ball.
  • If a fuzzy ball rolls or lands underneath a bridge then the person forming the bridge must do a bridge kickover before becoming a roller.
  • Rollers will have two-minutes to get all the bridges onto their side or the crabs wins.
 

Game 1: Play as indicated above. Have students attempt a bridge kickover if they are having difficulty performing one.
Exit Ticket: Students demonstrate a bridge kickover (or modified version) before lining up to leave class.

 

TEACHING TIPS

  • Approach:
    • Increase or decrease the amount of crabs or bridges depending on class size.
    • Allow students to modify their bridge position if they are having a hard time holding the pose.
  • Set up:
    • Make sure bridges have plenty of space to do a bridge kickover. Encourage students to check their surroundings before demonstrating a bridge kickover.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What important steps do you need to remember in order to perfrom a successful bridge kickover?
    • Who could help you practice your bridge kickover?
    • Why would you choose this person to help you?