SHAPE STANDARDS
S1.E7.3- Balances on different bases of support, demonstrating muscular tension and extensions of free body parts.
S1.E8.3- Transfers weight from feet to hands for momentary weight support.

CASEL STANDARDS
Self-Management: Stress Management

ASSESSMENT RUBRIC

 

Objective: Transfer weight from feet to hands

Gymnastics Unit | Level 15

TECHNIQUE
Today we are going to learn how to transfer your weight from your feet to your hands. 

IMPORTANCE
Transferring weight from your feet to your hands is important because it increases strength in your upper arms and shoulders. Being upside down also reverses the blood flow and increases blood circulation in the body.

VOCABULARY
Transfer: 
move from one place to another.

When transferring your weight from your feet to your hands, it is important to:

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1. Start with your hands and feet on the ground.

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2. Lean forward as you kick your feet in the air.

 

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder. When I say, “GO!” place your hands on the ground and kick your legs up and out. Try this three times.

DONKEY KICK PASSES

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 beach ball per 2 students

STORYLINE
Today we are playing Donkey Kick Passes. Your goal is to transfer your weight from your feet to your hands as you donkey kick to pass the beach ball as many times as possible to your partner. 

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Ro Sham Bo to decide who will donkey kick first.
  • Before the game begins, spread out into the field so you and your partner have enough space.
  • When I say, “GO!” one teammate will toss the beach ball in the air and the other will try and donkey kick it back.
  • After 10 donkey kick attempts, switch roles.
 

Game 1: Play as indicated above.
Game 2: Have students increase their distance between one another.
Game 3: Have students switch partners with another group.
Exit Ticket: Students transfer their weight from their feet to their hands before lining up to leave class.

 

TEACHING TIPS

  • Approach:
    • Remind students the beach ball must be tossed first before the teammate donkey kicks it.
    • Start by demonstrating how to donkey kick.
  • Safety:
    • Students need to be mindful of keeping a safe distance from others to avoid collisions.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does it mean to transfer?
    • What did you work hardest on today?

BEST IN SHOW

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 flag per student
5 hula-hoops
10 tall cones

STORYLINE
Today we are playing Best In Show. In this game, you are all donkeys in a competition. Your goal is to go from one station to the next, demonstrating how you transfer your weight from your feet to your hands in front of the judge. If you successfully perform at each station, the judge will give you a ribbon (flag) at the end.

INSTRUCTIONS

  • I will select one student to be the judge.
  • Before the game begins, everyone must form a single file line behind the tall cone.
  • When I say, “GO!” the first student in line will run from hula-hoop to hula-hoop in a zigzag pattern.
  • At each hula-hoop, you must do a donkey kick.
  • If you can perform a donkey kick at each hula-hoop, the judge will give you a ribbon at the end.
  • When the first student gets to the first hula-hoop, I will say, “GO!” and the next student in line can begin.
  • We will begin a new game when I select a new judge.
 

Game 1: Play as indicated above.
Game 2: When a student gets to a dot, have them complete a challenge in addition to the donkey kick (i.e. do your favorite dance move; do one sit-up in the hoop; do one push-up in the hoop; do one jumping jack; do three high knee; etc.). Make each game a different challenge.
Exit Ticket: Students transfer their weight from their feet to their hands before lining up to leave class.

 

TEACHING TIPS

  • Approach:
    • Start by demonstrating how to run and do donkey kicks through the course.
  • Safety:
    • Students need to be mindful of keeping a safe distance from others to avoid collisions.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does it mean to transfer?
    • What did you work hardest on today?

MUSTANGS VS. STALLIONS

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
2 balance beams
1 flag per 2 students
5 short cones
4 hula-hoops

STORYLINE
Today we are playing Mustangs vs. Stallions. Your goal is to capture the two barrels of hay (flags) from the opposing team and if you are tagged, to transfer your weight from your feet to your hands as you donkey kick in the corral. 

INSTRUCTIONS

  • I will divide the class into two teams – mustangs and stallions, using flags to tell who you are.
  • When I say, “GO!” try and steal the hay from the opposing team.
  • You are safe while you are on your side.
  • If you cross the midline, you can be tagged. Only proper tagging techniques are allowed.
  • If you are tagged, you must go to the corral (balance beams) and do five donkey kicks to be allowed back in the game.
  • Once the hay is captured, it cannot be passed or thrown.
  • When guarding your hay, you must remain three feet away from hula-hoop.
  • There are no safe zones around the hay.
  • We will begin a new game when one team captures all the hay.
 

Game 1: Play as indicated above.
Game 2: Increase the number of donkey kicks a student needs to do before entering back in the game.
Game 3: If a student is tagged, he/she must go into the opposing team’s corral. The only way to be freed is if one of their teammates enters the coral and does a donkey kick. The opposing team cannot puppy guard a corral.
Exit Ticket: Students transfer their weight from their feet to their hands before lining up to leave class.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does it mean to transfer?
    • What did you work hardest on today?