TECHNIQUE
Today we are going to learn how to play an Ultimate Frisbee scrimmage.
IMPORTANCE
Scrimmaging a game is important because it teaches the rules and procedures of a full game.
VOCABULARY
Scrimmage: a simulated game.
GROWFIT RULES
- The GrowFit rules are a simple, modified version of Ultimate Frisbee. If a rule is not mentioned below we will not be following it.
- Before the game begins, a person from each team will flip the Frisbee. Heads, or the top of the Frisbee, will determine which team will begin with the Frisbee.
- Each team will begin in their end zone.
- If a student has the Frisbee:
- He/she can only pivot.
- He/she can pass the Frisbee in any direction to a teammate.
- He/she has 10 seconds to pass the Frisbee once a stall count begins by an opposing team member who is standing 10 feet away.
- The defensive team gains possession of the Frisbee if the pass is thrown out-of-bounds, intercepted, dropped, or not passed within the stall time.
- There is no contact in the game. A foul occurs when another player initiates contact. The play will resume with the offensive team’s possession of the Frisbee.
- A point is scored when a team completes a pass in their opponent’s end zone.
PRACTICE
- Move onto skills game- Ultimate Frisbee
CHALLENGER
TIME
15-25 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 Frisbee
1 short cone
2 tall cones
OBJECTIVE
Today we are playing Challenger. In this game, the objective is to challenge the all-star team in a scrimmage.
INSTRUCTIONS
- I will divide the class into teams of three.
- I will choose one team to begin as the all-stars.
- Everyone else will form a single-file line.
- The all-stars will compete against the other teams until a challenging team wins.
- Before the game begins, each team will start in their end zone. One person from each team will flip the Frisbee to determine which team will begin with the Frisbee.
- When I say, “GO!” teams can begin playing.
- The first team to score a goal wins the match and will stay on the field to challenge the next team in line.
Game 1: Play as indicated above. If the game is moving slowly, have a team win after they have completed six successful passes.
Exit Ticket: Students name two new rules they learned today.
TEACHING TIPS
- Approach:
- Depending on class size, add additional fields using cones as goals.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What is the most important rule in an ultimate frisbee game?
- What rule did you find most difficult to follow and why?
END ZONES
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 Frisbee
12 tall cones
4 blue short cones
4 green short cones
1 flag per 2 students
OBJECTIVE
Today we are playing End Zones. In this game, the objective is to scrimmage a game and score in one of the end zones.
INSTRUCTIONS
- I will divide the class into two teams.
- Before the game begins, one student from each team will flip the Frisbee. The team landing on heads will begin with the Frisbee.
- If you have the Frisbee:
- You have 10 seconds to pass to anyone on your team, except the student that passed to you.
- You must keep one foot planted on the ground (pivot foot).
- The defensive team is trying to knock down or intercept the Frisbee, but must stand five feet away from the student that is passing.
- If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
- Once a team scores, the opposing team starts with the Frisbee the next round.
- Teams will put a short cone into each end zone they make a complete pass into.
Game 1: Play as indicated above.
Exit Ticket: Students name two new rules they learned today.
TEACHING TIPS
- Approach:
- Increase the number of courts or substitutes, based on class size.
- To decrease difficulty, a team can score a point if they are able to throw the Frisbee into the end zone, instead of making a complete pass.
- To increase class participation, enforce a rule, in which teams can score after five passes.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What is the most important rule in an ultimate frisbee game?
- What rule did you find most difficult to follow and why?
ULTIMATE FRISBEE
TIME
15-25 minutes
NUMBER OF STUDENTS
10 students per game
EQUIPMENT
1 Frisbee
8 short cones (4 blue, 4 green)
1 flag per 2 students
STORYLINE
Today we are playing Ultimate Frisbee. Your goal is scrimmage a game of Ultimate Frisbee.
INSTRUCTIONS
- I will divide you into two teams.
- I will decide who will start with the Frisbee first.
- If you have the Frisbee:
- You can pass it to anyone on your team, except the student that passed it to you.
- You must keep one foot planted on the ground (pivot foot).
- The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
- If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
- If your team makes a catch in the end zone, you get one point.
- Once a team scores, the opposing team starts with the Frisbee the next round.
Game 1: Play as indicated above. Do not keep score.
Game 2: Play as indicated above. Keep score.
Exit Ticket: Students name two new rules they learned today.
TEACHING TIPS
- Approach:
- Increase the number of courts or substitutes, based on class size.
- To increase class participation, enforce a rule, in which teams can score after five passes.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What is the most important rule in an ultimate frisbee game?
- What rule did you find most difficult to follow and why?