SHAPE STANDARDS
S2.M1.7- Reduces open space by using locomotor movements (walking, running, jumping and landing, changing size and shape of body) in combination with movement concepts (reducing the angle in the space, etc.).
S2.M6.7- Trasitisions from offense to defense or defense to offense by recovering quickly and communicating with teammates.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Defend a handler

Frisbee Unit | Level 32

TECHNIQUE
Today we are going to learn how to defend a handler.

IMPORTANCE
Defending a handler is important because it is how the defensive team can change possession of the Frisbee by blocking or intercepting the throw.

VOCABULARY
Defender:
a player whose task it is to protect the team's goal.

When defending a handler, it is important to:

1. Get in a ready position (feet shoulder width apart, knees bent, slight forward lean). 

2. Place your arms out to the sides at the height of the Frisbee.

3. Stand slightly in front of and to the side of the handler's non dominant side (this forces them to throw forehand).

PRACTICE

  1. Move onto Skills Game – Keep Away IV.

KEEP AWAY IV

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 Frisbee per 4 students
1 dot per 4 students

OBJECTIVE
Today we are playing Keep Away IV. In this game, the objective is to defend a handler and intercept the Frisbee to no longer be the person in the middle. 

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Ro Sham Bo to decide who in your team will start off as the middle person.
  • Spread out in the field and form a triangle with the rest of your teammates, standing 10 feet apart from one another.
  • The middle person will start in the middle of the triangle.
  • When I say, “GO!” the middle person will try and intercept the Frisbee being passed back and forth. 
  • If the middle person gets the Frisbee, the teammate closest to the Frisbee becomes him/her.
  • If the middle person does not get the Frisbee after 20 passes, switch roles with another teammate.
 

Game 1: Play as indicated above. Middle person starts on the middle dot each time the Frisbee is thrown.
Game 2:  Have students switch teammates with different teams. 
Exit Ticket: In groups of three, one student will defend against the handler while the handler tries to throw the Frisbee.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Define defender and handler.
    • Would you rather defend a cutter or a handler and why?

KING OF THE COURT

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 Frisbee
8 short cones per court (4 blue, 4 green)
1 flag per 2 students

OBJECTIVE
Today we are playing King of the Court. In this game, the objective is to defend a handler and work with your team to score as many points as possible.  

INSTRUCTIONS

  • I will divide the class into two teams. Each team will have 4 – 5 students.
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
    • You can pass it to anyone on your team, except the student that passed it to you.
    • You must keep one foot planted on the ground (pivot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • If a team makes a catch in the end zone, they get one point.
  • Once a team scores, the opposing team starts with the Frisbee the next round.
  • Once a team has scored three points, they get to stay on the court and the losing team rotates to the next court.
 

Game 1: Play as indicated above. Do not keep score.
Game 2: Play as indicated above. Keep score.
Exit Ticket: In groups of three, one student will defend against the handler while the handler tries to throw the Frisbee.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.    
    • To increase class participation, enforce a rule, in which teams can score after five passes. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Define defender and handler.
    • Would you rather defend a cutter or a handler and why?

END ZONES

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 Frisbee
12 tall cones
4 blue short cones
4 green short cones
1 flag per 2 students

OBJECTIVE
Today we are playing End Zones. In this game, the objective is to defend a handler to prevent the opposing team from scoring in your end zone. .  

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
    • You can pass it to anyone on your team, except the student that passed it to you.
    • You must keep one foot planted on the ground (pivot foot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • Once a team scores, the opposing team starts with the Frisbee the next.
  • Teams will put a short cone into each end zone they make a complete pass into.
 

Game 1: Play as indicated above. Teams cannot score in the same goal.
Exit Ticket: In groups of three, one student will defend against the handler while the handler tries to throw the Frisbee.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.   
    • To decrease difficulty, a team can score a point if they are able to throw the Frisbee in the end zone, instead of making a complete pass.
    • To increase class participation, enforce a rule, in which teams can score after five passes.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Define defender and handler.
    • Would you rather defend a cutter or a handler and why?