TECHNIQUE
Today we are going to learn how to forehand throw to a target.
IMPORTANCE
Forehand throwing a Frisbee is important because it increases your aim and accuracy. The forehand throw uses the least amount of energy and can be thrown in the shortest amount of time.
VOCABULARY
Forehand throw: the forehand, is also referred to as the flick, two-finger, and side-arm throw. It is a throw with the front of the hand facing in the direction of the stroke, typically starting with the arm to the side of the body.
When forehand throwing to a target, it is important to:
1. Hold the side of the Frisbee with your thumb on top and your pointer and middle fingers against the side of the rim.
2. Stand with your feet facing your target and bring the Frisbee back.
3. Transfer your weight to your throwing foot as you throw.
4. After releasing the Frisbee, your pointer finger should be pointing at your target.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” forehand throw and catch the Frisbee back and forth.
- After 10 throws each have students take a step backwards.
TARGET FRISBEE V
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 small parachute
1 Frisbee per 4 students
44 short cones (10 red, 10 yellow, 10 blue, 10 green, 4 orange)
Optional: 20 tall cones
OBJECTIVE
Today we are playing Target Frisbee V. In this game, the objective is to try and forehand throw to a color onto the parachute and earn a maker cone.
INSTRUCTIONS
- I will divide the class into teams of four.
- Before the game begins, line up behind your team's marker cone.
- When I say, "GO!" the first teammate will run to the parachute and forehand throw their team’s Frisbee onto the parachute.
- If your Frisbee lands on a color - take that color marker cone, retrieve your ring and return to the back of your team’s line.
- We will begin a new game when there are no more short cones.
Game 1: Play as indicated above.
Game 2: Have students get two or three (based on class size) short cones of each color.
Game 3: Call out colors students must try and throw to.
Variation: Distribute tall cones evenly on the parachute. If students land their Frisbee on a tall cone they get to keep it.
Exit Ticket: Students forehand throw to a target before putting their Frisbees away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Describe how to throw a frisbee using your forehand.
- How would you keep yourself motivated if you were struggling with your forehand throw?
ATTACK OF THE CLONES IV
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
4 Frisbees per team
OBJECTIVE
Today we are playing Attack of The Clones IV. In this game, the objective is to forehand throw to your team members in order to revive them and continue getting all the opposing team members down.
INSTRUCTIONS
- I will divide the class into two teams.
- I will select one student on each team to be the Jedi knight.
- When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
- If you are hit, you must go down within three seconds.
- The only way to get back up is if the Jedi knight forehand throws you a Frisbee and you catch it.
- When the Jedi knights are in their team’s hula-hoop, they are safe.
- If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
- We will begin a new game when there is one team left.
- New Jedi knights will be chosen each game.
Game 1: Play as indicated above.
Game 2: Frisbees can be used as shields.
Game 3: Add spies. Spies can go onto the other team’s side and steal fuzzy balls but can also be hit.
Exit Ticket: Students forehand throw to a target before putting their Frisbees away.
TEACHING TIPS
- Approach:
- Depending on class size, select two students from each team to be the Jedi knights.
- Remind students to be honest about getting hit. Make a rule where phrases like, “I got you!” or “You’re down!” are not allowed.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Describe how to throw a frisbee using your forehand.
- How would you keep yourself motivated if you were struggling with your forehand throw?
HALF-COURT FRISBEE
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 Frisbee
1 flag per 2 students
13 short cones (5 orange cones, 4 blue cones, 4 green cones)
OBJECTIVE
Today we are playing Half-Court Frisbee. In this game, the objective is to forehand throw to a teammate in order to help your team score as many points as possible.
INSTRUCTIONS
- I will divide the class into two teams.
- Split your team evenly into offense and defense. Offense must stay in one half of the court and defense must stay in the other.
- I will decide who will start with the Frisbee first.
- If you have the Frisbee:
- You can pass to anyone on your team, except the student that passed it to you.
- You must keep one foot planted on the ground (pivot foot).
- The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
- If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
- Once a team scores, the opposing team starts with the Frisbee the next round.
Game 1: Play as indicated above. Teams can score a point if the Frisbee is caught inside the end zones or if a Frisbee is thrown in the end zone.
Game 2: Play as indicated above.
Exit Ticket: Students forehand throw to a target before putting their Frisbees away.
TEACHING TIPS
- Approach:
- Increase the number of courts or substitution based on class size.
- To increase class participation, enforce a rule, in which teams can score after five passes.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Describe how to throw a frisbee using your forehand.
- How would you keep yourself motivated if you were struggling with your forehand throw?