TECHNIQUE
Today we are going to learn how to forehand throw to a partner.
IMPORTANCE
Forehand throwing to a partner is important because the forehand throw uses the least amount of energy and can be thrown in the shortest amount of time.
VOCABULARY
Forehand Throw: the forehand, is also referred to as the flick, two-finger, and side-arm throw. It is a throw with the front of the hand facing in the direction of the stroke, typically starting with the arm to the side of the body.
When forehand throwing to a partner, it is important to:
1. Hold the side of the Frisbee with your thumb on top and your pointer and middle fingers against the side of the rim.
2. Stand with your feet facing your target and bring the Frisbee back.
3. Transfer your weight to your throwing foot as you throw.
4. After releasing the Frisbee, your pointer finger should be pointing at your target.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” forehand throw and catch the Frisbee back and forth.
- After 10 throws each have students take a step backwards.
KEEP AWAY IV
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 Frisbee per 4 students
1 dot per 4 students
STORYLINE
Today we are playing Keep Away IV. Your goal is to forehand throw to a partner and keep the Frisbee from the person in the middle by quickly passing it to your other teammates.
INSTRUCTIONS
- I will divide the class into teams of four.
- Ro Sham Bo to decide who in your team will start off as the middle person.
- Spread out in the field and form a triangle with the rest of your teammates, standing 10 feet apart from one another.
- The middle person will start in the middle of the triangle.
- When I say, “GO!” the middle person will try and intercept the Frisbee being passed back and forth.
- Teammates must use a forehand throw when throwing.
- If the middle person gets the Frisbee, the teammate closest to the Frisbee becomes him/her.
- If the middle person does not get the Frisbee after 20 passes, switch roles with another teammate.
Game 1: Play as indicated above. Middle person must start on the middle dot each time the Frisbee is thrown.
Game 2: Have students switch partners with different teams.
Exit Ticket: Student forehand throw the Frisbee to a partner before putting their equipment away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Why is forehand throwing a frisbee important?
END ZONES
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 Frisbee
12 tall cones
4 blue short cones
4 green short cones
1 flag per 2 students
STORYLINE
Today we are playing End Zones. Your goal is to forehand throw to a partner and work with your team to score as many points as possible.
INSTRUCTIONS
- I will divide the class into two teams.
- I will decide who will start with the Frisbee first.
- If you have the Frisbee:
- You can pass the it to anyone on your team, except the student that passed it to you.
- You must keep one foot planted on the ground (pivot foot).
- The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
- If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
- Once a team scores, the opposing team starts with the Frisbee the next round.
- Teams will put a short cone into each end zone they make a complete pass into.
Game 1: Play as indicated above. Teams cannot score in the same goal.
Exit Ticket: Student forehand throw the Frisbee to a partner before putting their equipment away.
TEACHING TIPS
- Approach:
- Increase the number of courts or substitutes, based on class size.
- To decrease difficulty, a team can score a point if they are able to throw the Frisbee into an end zone, instead of making a complete pass.
- To increase class participation, enforce a rule, in which teams can score after five passes.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Why is forehand throwing a frisbee important?
ROBIN HOOD III
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 Frisbee per 2 students
10 short cones
4 hula-hoops
STORYLINE
Today we are playing Robin Hood III. Your goal is to forehand throw the coins (Frisbees) to Robin Hood without being caught by the Sheriff of Nottingham (taggers).
INSTRUCTIONS
- I will begin as the Sheriff of Nottingham.
- I will select four students to be Robin Hoods- in charge of catching and putting coins into the hula-hoops.
- The rest of you will be townspeople (runners).
- When I say, “GO!” townspeople must:
- run to the castle
- grab a coin
- run back and forehand throw the coin to any Robin Hood
- Once townspeople are inside the castle, they are safe and cannot be tagged.
- If a townsperson is tagged by the sheriff, he/she must go back and get a high-five from any Robin Hood to get back in the game. If a townsperson is in possession of a coin, he/she must return it.
- Townspeople must forehand throw from outside of the boundary cones.
- Sheriffs cannot cross either side of the boundary cones.
- We will begin a new game when all the coins are collected.
Game 1: Play as indicated above.
Game 2: Increase the number of sheriffs.
Game 3: Increase the distance the townspeople must throw to the Robin Hoods.
Game 4: Robin Hoods must remain in the hula-hoops while catching coins.
Exit Ticket: Student forehand throw the Frisbee to a partner before putting their equipment away.
TEACHING TIPS
- Approach:
- Remind students, only caught coins count.
- Safety:
- Remind students to be aware of other townspeople running back and forth.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Why is forehand throwing a frisbee important?