SHAPE STANDARDS
S2.E3.5- Applies movement concepts to strategy in game situations.
S3.E2.5- Engages actively in all of the activities of physical education.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Catch over the shoulder

Frisbee Unit | Level 21

TECHNIQUE
Today we are going to learn how to catch over the shoulder.

IMPORTANCE
Catching a Frisbee over the shoulder is important because it improves your hand-eye coordination and timing. Learning how to catch over the shoulder helps when you are already on the move and do not have time to turn around and face the Frisbee to catch. 

VOCABULARY
Hand-eye coordination:
the coordinated control of eye movement with hand movement, and the processing of visual input to guide reaching and grasping along with the use of proprioception of the hands to guide the eyes.

When catching over the shoulder, it is important to:

1. Run to where the Frisbee is going.

2. Extend your arms outwards as the Frisbee approaches.

3. Watch the Frisbee all the way into your hands.

PRACTICE

  1. I will divide the class into partners. Ro Sham Bo with your partner to decide who will catch and who will throw the Frisbee first. The thrower will begin on the baseline and the catcher will begin on the midline. When I say, "GO!" throw the Frisbee past the midline while the catcher practices catching over his/her shoulder. Take turns with your partner. 
  2. Repeat as many times as needed.

JACKPOT II

TIME
10-20 minutes

NUMBER OF STUDENTS
6 students per game

EQUIPMENT
1 Frisbee per 3 students

STORYLINE
Today we are playing Jackpot II. Your goal is to catch over the shoulder and be the first student to reach 500 points.

INSTRUCTIONS

  • I will divide the class into teams of six.
  • Ro Sham Bo to decide who will throw first.
  • Before the game begins, spread out onto the field and turn your back to the thrower.
  • When I say, “GO!” the thrower will throw a Frisbee into the field.
  • After the Frisbee is thrown, the thrower has three seconds to call out how many points the Frisbee is worth.
  • Points must be either: 100, 200, 300, 400 or 500.
  • If a student catches the Frisbee, he/she gets the allotted number of points.
  • If a student touches the Frisbee, but does not catch it he/she starts back at 0. 
  • Students cannot push, shove or take the Frisbee out of another student’s hands.
  • Each student must keep track of his/her points.
  • The first student to get to 500 points becomes the thrower.
 

Game 1: Play as indicated above.
Game 2: Throwers can throw two Frisbees (one quickly after the other, not at the same time).
Exit Ticket: Students catch a Frisbee over the shoulder thrown by a partner before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • For larger classes, split the field into four rectangles so four different games can be played at the same time.  
    • If students are not getting a chance to throw, rotate throwers each round.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What two skills does catching over the shoulder help you work on?
    • What was most challenging about catching the frisbee over your shoulder?

4 WAY FRISBEE

4 way frisbee.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-28 students per game

EQUIPMENT
1 Frisbee
8 tall cones
1 flag per 2 students

STORYLINE
Today we are playing 4 Way Frisbee. Your goal is to catch over the shoulder to help your team move the Frisbee towards one of your opponent's goals to score as many points as possible.  

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
    • You can pass to anyone on your team, except the person that passed it to you.
    • You must keep  one foot planted on the ground (pivot foot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • A team scores a point if they are able to throw the Frisbee into a goal (two tall cones).
  • Once a team scores, the opposing team starts with the Frisbee the next round.
 

Game 1: Play as indicated above. Teams can score in any goal.
Game 2: Teams cannot score in the same goal back-to-back.
Game 3: Students can only score a point if the Frisbee is caught in the goal.
Exit Ticket: Students catch a Frisbee over the shoulder thrown by a partner before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.   
    • Increase or decrease the size of the goals based on a class’s athletic ability.
    • To increase class participation, enforce a rule, in which teams can score after five passes. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What two skills does catching over the shoulder help you work on?
    • What was most challenging about catching the frisbee over your shoulder?

ULTIMATE FRISBEE

ULTIMATEfrisbee.png

TIME
15-25 minutes

NUMBER OF STUDENTS
10 students per game

EQUIPMENT
1 Frisbee
8 short cones (4 blue, 4 green)
1 flag per 2 students

STORYLINE
Today we are playing Ultimate Frisbee. Your goal is to catch over the shoulder as you move down the field to help your team score as many points as possible.

INSTRUCTIONS

  • I will divide the class into two teams. 
  • I will decide who will start with the Frisbee first.
  • If you have the Frisbee:
    • You can pass it to anyone on your team, except the student that passed it to you.
    • You must keep one foot planted on the ground (pivot foot).
  • The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
  • If your team makes a catch in the end zone, you get one point.
  • Once a team scores, the opposing team starts with the Frisbee the next round.
 

Game 1: Play as indicated above. Do not keep score.
Game 2: Play as indicated above. Keep score.
Exit Ticket: Students catch a Frisbee over the shoulder thrown by a partner before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts or substitutes, based on class size.    
    • To increase class participation, enforce a rule, in which teams can score after five passes. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What two skills does catching over the shoulder help you work on?
    • What was most challenging about catching the frisbee over your shoulder?