TECHNIQUE
Today we are going to learn how to catch with one hand.
IMPORTANCE
Catching a Frisbee with one hand is important because it improves hand-eye coordination and timing. Learning how to catch with one hand gives you more options when a defender is on you. Catching is necessary in Frisbee as well as other sports like baseball, softball, football, basketball, etc.
VOCABULARY
Hand-eye coordination: the coordinated control of eye movement with hand movement, and the processing of visual input to guide reaching and grasping along with the use of proprioception of the hands to guide the eyes.
When catching with one hand, it is important to:
1. Face the thrower and keep your eyes on the Frisbee.
2. Keep your thumb pointing up if the disk is coming in below your waist. If the disk is coming in high, keep your thumb pointing down.
3. Squeeze your fingers and thumb tightly together to grab the disk.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” toss and catch the Frisbee back and forth with one hand.
TOSS BACK IV
TIME
15-25 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 Frisbee per 2 students
1 short cone per student
STORYLINE
Today we are playing Toss Back IV. Your goal is to see how many complete passes you can catch with one hand while the gap gets bigger and bigger.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, Ro Sham Bo to decide who will start on the baseline with the Frisbee. The other teammate will start five feet away.
- When I say, “GO!” begin throwing back and forth with your teammate while catching with one hand.
- When both teammates have caught the Frisbee, the teammate facing the baseline will take one step back with his/her marker cone.
- If you drop the Frisbee at any point, move your marker cone forward one step.
- See how far you can pass the Frisbee and how many complete passes you can make in a row.
Game 1: Play as indicated above.
Game 2: Have students switch teammates.
Exit Ticket: Students catch a Frisbee from a partner once before putting the Frisbee away.
TEACHING TIPS
- Approach:
- Divide students into teams based on athletic ability.
- Remind students to be aware of other teams around them passing the Frisbee.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- If the frisbee if coming in high, which direction should your thumb be facing when you catch it?
- How might you get better at catching with one hand?
ATTACK OF THE CLONES III
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
4 Frisbees per team
STORYLINE
Today we are playing Attack of The Clones III. In this game, you are in a galaxy far away and your team is under attack. Your goal is to catch a Frisbee with one hand thrown by the Jedi in order to revive you so that you may continue helping your team get all the opposing team members down.
INSTRUCTIONS
- I will divide the class into two teams.
- I will select one student on each team to be the Jedi knight.
- When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
- If you are hit, you must go down within three seconds.
- The only way to get back up is if the Jedi knight throws you a Frisbee and you catch it with one hand.
- When the Jedi knights are in their team’s hula-hoop, they are safe.
- If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
- We will begin a new game when there is one team left.
- New Jedi knights will be chosen each game.
Game 1: Play as indicated above.
Game 2: Frisbees can be used as shields.
Game 3: Add spies. Spies can go onto the other team’s side and steal fuzzy balls but can also be hit.
Exit Ticket: Students catch a Frisbee from a partner once before putting the Frisbee away.
TEACHING TIPS
- Approach:
- Depending on class size, select two students from each team to be the Jedi knights.
- Remind students to be honest about getting hit. Make a rule where phrases like, “I got you!” or “You’re down!” are not allowed.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- If the frisbee if coming in high, which direction should you thumb be facing when you catch it?
- How might you get better at catching with one hand?
HALF-COURT FRISBEE
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 Frisbee
1 flag per 2 students
13 short cones (5 orange, 4 blue, 4 green)
STORYLINE
Today we are playing Half-Court Frisbee. Your goal is to get past defenders by catching with one hand and helping your team score as many points as possible.
INSTRUCTIONS
- I will divide the class into two teams.
- Split your team evenly into offense and defense. Offense must stay in one half of the court and defense must stay in the other.
- I will decide who will start with the Frisbee first.
- If you have the Frisbee:
- You can pass to anyone on your team, except the student that passed it to you.
- You must keep one foot planted on the ground (pivot foot).
- The defensive team is trying to knock down or intercept the Frisbee, but must stand three feet away from the student that is passing.
- If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the Frisbee where it landed (even if the defensive team hit it last).
- Once a team scores, the opposing team starts with the Frisbee the next round.
Game 1: Play as indicated above. Teams can score a point if the Frisbee is caught inside the end zones or if a Frisbee is thrown in the end zone. All catches must be one-handed.
Game 2: Play as indicated above. All catches must be one-handed.
Exit Ticket: Students catch a Frisbee from a partner once before putting the Frisbee away.
TEACHING TIPS
- Approach:
- Increase the number of courts or substitutes, based on class size.
- To increase class participation, enforce a rule, in which teams can score after five passes.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- If the frisbee if coming in high, which direction should you thumb be facing when you catch it?
- How might you get better at catching with one hand?