SHAPE STANDARDS
S2.E3.3- Combines movement concepts (direction, levels, force, time) with skills as directed by the teacher.
S3.E2.3- Engages actively in the activities of physical education class without teacher prompting.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw to a partner at a distance

Frisbee Unit | Level 16

TECHNIQUE
Today we are going to learn how to backhand throw to a partner at a distance.

IMPORTANCE
Backhand throwing a Frisbee to a partner at a distance is important because it allows you to move the Frisbee across the field to score a point. When throwing backhand, your hand has greater surface area over the Frisbee, thus having greater control of where it is going to go.

VOCABULARY
Backhand:
a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.
Rim of frisbee: edge of the frisbee that points down.

When backhand throwing to a partner at a distance, it is important to:

1. Hold the side of the Frisbee with your thumb on top and four fingers under the rim. 

2. Stand sideways to your target and bring the Frisbee across your body.

3. Step with your front foot as you throw.

 

4. After releasing the Frisbee, your pointer finger should be pointing at your target.

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the Frisbee back and forth.
  2. After 10 throws each have students take a step backwards.

ROBIN HOOD II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 Frisbee per 2 students
10 short cones
4 hula-hoops

STORYLINE
Today we are playing Robin Hood II. Your goal is to collect as many coins (Frisbees) as you can and backhand throw to Robin Hood at a distance without being caught by the Sheriff of Nottingham (taggers). 

INSTRUCTIONS

  • I will begin as the Sheriff of Nottingham.
  • I will select four students to be Robin Hood- in charge of catching and putting coins into the hula-hoops.
  • The rest of you will be townspeople (runners).
  • When I say, “GO!” townspeople must:
    • run to the castle
    • grab a coin
    • run back and backhand throw the coin to any Robin Hood
  • Once townspeople are inside the castle, they are safe and cannot be tagged.
  • If a townsperson is tagged by the sheriff, he/she must go back and get a high-five from any Robin Hood to get back in the game. If a townsperson is in possession of a coin, he/she must return it.
  • Townspeople must backhand throw from outside of the boundary cones.
  • Sheriffs cannot cross either side of the boundary cones.
  • We will begin a new game when all the coins.
 

Game 1: Play as indicated above.
Game 2: Increase the number of sheriffs.
Game 3: Increase the distance the townspeople must throw to the Robin Hoods.
Game 4: Robin Hoods must remain in the hula-hoops while catching coins.
Exit Ticket: Students throw a Frisbee backhand to the teacher who puts it into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Remind students, only caught coins count.
  • Safety:
    • Remind students to be aware of other townspeople running back and forth. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is it important to be able to move the frisbee across the field?
    • What encouraging words did you use with your partner today?

BULLS-EYE III

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
6 hula-hoops
1 Frisbee per 2 students
20 dots

STORYLINE
Today we are playing Bulls-Eye III. Your goal is to try and backhand throw to a teammate at a distance standing inside a bulls-eye (hula-hoop).

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Ro Sham Bo to decide who will start with the Frisbee first.  
  • When I say, "GO!" one teammate will stand inside a bulls-eye and the other will stand on any dot in the field.
  • The teammate on the dot will backhand throw the Frisbee to the teammate in the bulls-eye.
  • If both teammates make a catch from the same dot, then they get to pick up and keep the dot.
  • We will begin a new game once there are no more dots on the field.
 

Game 1: Play as indicated above. See how many dots your team can collect.
Game 2: Once you pick up a dot, your team is allowed to put the dot wherever you choose.
Game 3: Call out different colors that teams must try and throw from.
Exit Ticket: Students throw a Frisbee backhand to the teacher who puts it into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is it important to be able to move the frisbee across the field?
    • What encouraging words did you use with your partner today?

MEMORY III

memory.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
24 tall cones
20 fuzzy balls
1 Frisbee per 2 students
4 short cones
2 hula-hoops

STORYLINE
Today we are playing a Memory III. Your goal is to backhand throw to a teammate at a distance after you correctly guess which tall cone has a fuzzy ball underneath it.

INSTRUCTIONS

  • I will divide the class into four teams.
  • Before the game begins, line up in a single file behind your team's marker cone.
  • When I say, "GO!" the first person in line will run to the grid and lift up a tall cone.
  • If there is a fuzzy ball underneath the cone, pick it up and trade it with a Frisbee located in hula-hoop.
  • You must throw the Frisbee to the next person standing in line from the hula-hoop.
  • If there is not a fuzzy ball underneath the tall cone you pick up, return back to your team and try again.
  • We will begin a new game once all the Frisbees have been collected.
 

Game 1: Play as indicated above. Only put out the same number of fuzzy balls underneath the tall cones as Frisbees.
Game 2: To increase difficulty, decrease the number of fuzzy balls. Do not tell the students how many fuzzy balls are out in the grid. 
Game 3: If teammates do not catch the Frisbee, they must bring it back to the hula-hoop.
Game 4: Give a color to each team. Only when students find their team’s color fuzzy ball can they can trade it in for a Frisbee.
Exit Ticket: Students throw a Frisbee backhand to the teacher who puts it into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Have the entire class face backwards while you put the fuzzy balls underneath the tall cones. (You can have them do a physical activity while waiting – push-ups, sit-ups, lunges, squats etc.)  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Why is it important to be able to move the frisbee across the field?
    • What encouraging words did you use with your partner today?