SHAPE STANDARDS
S2.E3.3- Combines movement concepts (direction, levels, force, time) with skills as directed by the teacher.
S3.E2.3- Engages actively in the activities of physical education class without teacher prompting.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw to a target

Frisbee Unit | Level 15

TECHNIQUE
Today we are going to learn how to backhand throw to a target.

IMPORTANCE
Backhand throwing a Frisbee to a target is important because it increases your accuracy and aim. When backhand throwing, your hand has greater surface area over the Frisbee, thus having greater control of where it is going to go.

VOCABULARY
Pointer finger:
index finger, the closest finger to your thumb

When backhand throwing to a target, it is important to:

1. Hold the side of the Frisbee with your thumb on top and four fingers under the rim. 

2. Stand sideways to your target and bring the Frisbee across your body.

3. Step with your front foot as you throw.

 

4. After releasing the Frisbee, your pointer finger should be pointing at your target.

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the Frisbee back and forth.
  2. After 10 throws each have students take a step backwards.

ANGRIER BIRDS II

angrier birds.png

TIME
15-25 minutes

NUMBER OF STUDENTS
6-30 students per game

EQUIPMENT
24 fuzzy balls
1 Frisbee per 2 students
11 short cones
Optional: 4 hula-hoops

STORYLINE
Today we are playing Angrier Birds II. Your goal is to backhand throw to an angrier bird to get them all down.

INSTRUCTIONS

  • I will divide the class into two teams – angrier birds and pigs.
  • Before the game begins, the angrier birds will line up on the baseline shoulder-to-shoulder.
  • The pigs will line up on the opposite line. The pigs cannot throw any piglets (Frisbees) past the boundary cones and cannot enter the alley to retrieve piglets during the game.
  • The pigs cannot throw their Frisbee higher than the angrier birds’ knees.
  • When I say, “GO!” the angrier birds will run to the nest (end line) trying not to get hit by a flying piglet.
  • If you get to the nest without getting hit, find an egg (fuzzy ball) and bring it back to the baseline.
  • Angrier birds are safe once they have passed either the baseline or end line.
  • We will begin a new game when all the eggs have been brought back to the baseline. Pigs and angrier birds will switch roles.
 

Game 1: Play as indicated above. There are no consequences to being hit.
Game 2: If an angrier bird is hit, his/her egg must be returned.
Game 3: Have angrier birds go in pairs. Pairs must link elbows or hold arms.
Variation: Spread four hula-hoops on the field and fill them with eggs. Instead of traveling to the end line, angrier birds must travel to a hula-hoop and bring back an egg to the baseline. When they are inside the hula-hoop they are safe.
Exit Ticket: Students throw a Frisbee backhand into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • If angrier birds are staying too long at one end of the alley, consider using a 10-second countdown.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Show me your pointer finger. 
    • What did you work hardest on today?

DUO BOWLING II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 tall cone student
1 flag per student
24 fuzzy balls
1 Frisbee per 2 students
1 short cone per 2 students

STORYLINE
Today we are playing Duo Bowling II. Your goal is to backhand throw to a pin (tall cone) to try and knock down.  

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Ro Sham Bo to decide who will throw first.
  • Before the game begins, line up behind your team's marker cone.
  • When I say, "GO!" the first teammate will backhand throw their Frisbee to try and knock over the pin directly across from their marker cone.
  • If the pin gets knocked down, the other teammate must retrieve a fuzzy ball from the end line.
  • The teammate that throws must always retrieve the Frisbee.
  • Teammates must switch after each throw.
  • Once you have earned two fuzzy balls, trade them in for one medal (flag).
  • Once you have earned two medals, trade them in for one trophy (tall cone).
  • When you have earned a trophy, move your pin back one giant step and start all over again.
  • We will begin a new game once every team has been awarded a trophy.
 

Game 1: Play as indicated above.
Game 2: Have students switch partners. Have one teammate rotate one marker cone to their right.
Exit Ticket: Students throw a Frisbee backhand into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Show me your pointer finger. 
    • What did you work hardest on today?

TARGET FRISBEE II

target frisbee.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 small parachute
1 Frisbee per 4 students
44 short cones (10 red, 10 yellow, 10 blue, 10 green, 4 orange)
Optional: 20 tall cones

STORYLINE
Today we are playing Target Frisbee II. Your goal is to try and backhand throw to a color on the parachute and earn a marker cone.

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Before the game begins, line up behind your team's marker cone.
  • When I say, "GO!" the first teammate will run to the parachute and backhand throw their team’s Frisbee onto the parachute.
  • If your Frisbee lands on a color - take that color marker cone, retrieve your ring and return to the back of your team’s line.
  • We will begin a new game when there are no more short cones.
 

Game 1: Play as indicated above.
Game 2: Have students get two or three (based on class size) short cones of each color.
Game 3: If a team lands on a color they already have, they can ‘gift’ it to another team that does not have that color.
Game 4: Call out colors students must try and throw to.
Variation: Distribute tall cones evenly on the parachute. If students land their foam ring on a tall cone, they get to keep it. 
Exit Ticket: Students throw a Frisbee backhand into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Show me your pointer finger. 
    • What did you work hardest on today?