SHAPE STANDARDS
S2.E3.2- Varies time and force with gradual increases and decreases.
S3.E2.2- Engages actively in physical education class in response to instruction and practice.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw to a partner

Frisbee Unit | Level 12

TECHNIQUE
Today we are going to learn how to backhand throw to a partner.

IMPORTANCE
Backhand throwing a Frisbee to a partner is important because this is how the Frisbee is moved across the field to score a point.

VOCABULARY
Backhand:
a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.
Rim of frisbee: edge of the frisbee that points down.

When backhand throwing to a partner, it is important to:

1.  Hold the side of the Frisbee with your thumb on top and four fingers under the rim

2.  Stand sideways to your target and bring the Frisbee across your body.

3.  Step with your front foot as you throw.

4. After releasing the Frisbee, your pointer finger should be pointing at your target.

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the Frisbee back and forth.

KEEP AWAY II

monkey in the middle.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 Frisbee per 4 students
1 dot per 4 students 

STORYLINE
Today we are playing Keep Away II. Your goal is to quickly backhand throw to a teammate and keep the Frisbee away from the monkey in the middle. 

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Ro Sham Bo to decide who in your team will start off as the person in the middle.
  • Spread out in the field and form a triangle with the rest of your teammates, standing 10 feet apart from one another.
  • The middle person will start in the middle of the triangle.
  • When I say, “GO!” the person in the middle will try and intercept the Frisbee from being passed back and forth. 
  • If the middle person gets the Frisbee, the teammate closest to the Frisbee becomes him/her.
  • If the middle person does not get the Frisbee after 20 passes, switch roles with another teammate.
 

Game 1: Play as indicated above. Person in the middle starts back on the middle dot each time the Frisbee is thrown.
Game 2:  Have students switch teammates with different teams.
Exit Ticket: Students throw a Frisbee with backhand form to a partner once before putting the Frisbee away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How should you stand, relative to your target, when throwing the frisbee?
    • What encouraging words did you use with your partner today?

STATE FAIR II

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
1 green flag per 6 students
1 Frisbee per 6 students

STORYLINE
Today we are playing State Fair II. In this game, you are attendees of the State Fair that are very hungry for some fried onion rings (Frisbee). Your goal is to backhand throw to a partner and avoid being tagged by the animals at the petting zoo that want to steal your food.

INSTRUCTIONS

  • I will select three animals (taggers) and everyone else will be an attendee of the State Fair. 
  • Animals will wear green flags and decide which petting zoo animal they are.
  • I will select three attendees to hold an onion ring.  
  • Before the game begins, spread out into the field.
  • When I say, “GO!” animals will try and tag the attendees holding an onion ring.
  • Attendees have 10 seconds to backhand throw their onion rings to another attendee.
  • Attendees can only have one onion ring at a time.
  • If an animal tags an attendee, they must switch roles.
  • The animal must be wearing the green flag before tagging any attendees.
 

Game 1: Play as indicated above.
Exit Ticket: Students throw a Frisbee with backhand form to a partner once before putting the Frisbee away.

 

TEACHING TIPS

  • Approach:
    • Play only on half of the field.
    • Depending on class size, increase the number of attendees or animals.
    • If students are not passing the onion rings to different attendees, have a ‘no pass back’ rule.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How should you stand, relative to your target, when throwing the frisbee?
    • What encouraging words did you use with your partner today?

ATTACK OF THE CLONES II

star wars dodgeball.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
4 Frisbees per team

STORYLINE
Today we are playing Attack of The Clones II. Your goal is to backhand throw to a partner and get all the opposing team members down.

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select one student on each team to be the Jedi knight.
  • When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
  • If you are hit, you must go down within three seconds.
  • The only way to get back up, is if the Jedi knight backhand throws you a Frisbee and you catch it.
  • When the Jedi knights are in their team’s hula-hoop, they are safe.
  • If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
  • We will begin a new game when there is one team left. 
  • New Jedi knights will be chosen each game.
 

Game 1: Play as indicated above.
Game 2: Frisbees can be used as shields.
Game 3: Add spies. Spies can go onto the other team’s side and steal fuzzy balls but can also be hit.
Exit Ticket: Students throw a Frisbee with backhand form to a partner once before putting the Frisbee away.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, select two students from each team to be the Jedi knights.
    • Remind students to be honest about getting hit. Make a rule where phrases like, “I got you!” or “You’re down!” are not allowed.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How should you stand, relative to your target, when throwing the frisbee?
    • What encouraging words did you use with your partner today?