TECHNIQUE
Today we are going to learn how to backhand throw for distance.
IMPORTANCE
Backhand throwing a Frisbee for distance is important because it increases your upper body strength and endurance. Backhand throwing is the most commonly used throw in Frisbee and is necessary when passing to a partner at a large distance.
VOCABULARY
Backhand: a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.
Rim of frisbee: edge of the frisbee that points down.
When backhand throwing for distance, it is important to:
1. Hold the side of the Frisbee with your thumb on top and four fingers under the rim.
2. Stand sideways to your target and bring the Frisbee across your body.
3. Step with your front foot as you throw.
4. After releasing the Frisbee, your pointer finger should be pointing at your target.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 5–10 feet away from him/her. When I say, “GO!” backhand throw and catch the Frisbee back and forth.
- After 10 throws each have students take a step backwards.
DUO BOWLING II
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 tall cone per student
1 flag per student
24 fuzzy balls
1 Frisbee per 2 students
1 short cone per 2 students
STORYLINE
Today we are playing Duo Bowling II. Your goal is to backhand throw for distance and knock down your pin (tall cone) as many times as possible.
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who will throw first.
- Before the game begins, line up behind your team's marker cone.
- When I say, "GO!" the first teammate will backhand throw their Frisbee to try and knock over the pin directly across from their marker cone.
- If the pin gets knocked down, the other teammate must retrieve a fuzzy ball from the end line.
- The teammate that throws must always retrieve the Frisbee and stand the pin back up.
- Teammates must switch after each throw.
- Once you have earned two fuzzy balls, trade them in for one medal (flag).
- Once you have earned two medals, trade them in for one trophy (tall cone).
- When you have earned a trophy, move your pin back one giant step and start all over again.
- We will begin a new game once every team has been awarded a trophy.
Game 1: Play as indicated above.
Game 2: Have students switch partners. Have one teammate rotate one marker cone to their right.
Exit Ticket: Students throw a Frisbee backhand from 20 feet to the teacher who will to put it away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Which finger should be pointing at your target after you release the frisbee?
- How could you help a classmate who is having a hard time with their backhand throw?
BULLS-EYE
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 hula-hoop
1 foam ring per 2 students
20 dots
Optional: 20 tall cones
STORYLINE
Today we are playing Bulls-Eye. Your goal is to try and backhand throw for distance into the bulls-eye (hula-hoop) from any dot.
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who will start with the foam ring first.
- When I say, "GO!" try and backhand throw your foam ring into the bulls-eye from any dot.
- Once you have thrown, your teammate will retrieve the Frisbee.
- If both teammates make it into the bulls-eye from the dot, then they get to pick up and keep the dot.
- We will begin a new game once there are no more dots on the field.
Game 1: Play as indicated above. See how many dots your team can collect.
Game 2: Once you pick up a dot, your team is allowed to put the dot wherever you choose.
Game 3: Call out different colors that teams must try and throw from.
Variation: Put a tall cone on each dot. Students must try and throw their foam ring so that it lands on a tall cone.
Exit Ticket: Students throw a Frisbee backhand from 20 feet to the teacher who will to put it away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Which finger should be pointing at your target after you release the frisbee?
- How could you help a classmate who is having a hard time with their backhand throw?
ANGRIER BIRDS II
TIME
15-25 minutes
NUMBER OF STUDENTS
6-30 students per game
EQUIPMENT
24 fuzzy balls
1 frisbee per 2 students
11 short cones
Optional: 4 hula-hoops
STORYLINE
Today we are playing Angrier Birds II. Your goal is to backhand throw to an angrier bird and get them all down.
INSTRUCTIONS
- I will divide the class into two teams – angrier birds and flying pigs.
- Before the game begins, the angrier birds will line up on the baseline shoulder-to-shoulder.
- The pigs will line up on the opposite line. The pigs cannot throw any piglets past the boundary cones and cannot enter the alley to retrieve piglets during a game.
- The pigs cannot throw their Frisbee higher than the angrier birds’ knees.
- When I say, “GO!” the angrier birds will run to the nest (end line) trying not to get hit by a flying piglet.
- If you get to the nest without getting hit, find an egg (fuzzy ball) and bring it back to the baseline.
- Angrier birds are safe once they have passed either the baseline or end line.
- We will begin a new game when all the eggs have been brought back to the baseline. Pigs and angrier birds will switch roles.
Game 1: Play as indicated above. There are no consequences to being hit.
Game 2: If an angrier bird is hit, his/her egg must be returned.
Game 3: Have angrier birds go in pairs. Partners must link elbows or hold arms.
Variation: Spread four hula-hoops on the field and fill them with eggs. Instead of traveling to the end line, angrier birds must travel to a hula-hoop and bring back an egg to the baseline. When they are inside the hula-hoop they are safe.
Exit Ticket: Students throw a Frisbee backhand from 20 feet to the teacher who will to put it away.
TEACHING TIPS
- Approach:
- If angrier birds are staying too long at one end of the alley, consider using a 10-second countdown.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Which finger should be pointing at your target after you release the frisbee?
- How could you help a classmate who is having a hard time with their backhand throw?