SHAPE STANDARDS
S2.E3.2- Varies time and force with gradual increases and decreases.
S3.E2.2- Engages actively in physical education class in response to instruction and practice.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw

Frisbee Unit | Level 10

TECHNIQUE
Today we are going to learn how to backhand throw.

IMPORTANCE
Backhand throwing a Frisbee is important because it the most commonly used throw in Frisbee. Backhand throwing allows more control over the Frisbee due to the greater range of motion the wrist has during this technique.

VOCABULARY
Backhand:
a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.

When backhand throwing, it is important to:

1.  Hold the side of the Frisbee with your thumb on top and four fingers under the rim.

2.  Stand sideways to your target and bring the Frisbee across your body.

3.  Step with your front foot as you throw.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the Frisbee first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the Frisbee back and forth. 

FLIGHT TRACKER II

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
1 Frisbee per 2 students
10 short cones
20 dots
Optional: 20 tall cones
Optional: 1 blindfold per 2 students

STORYLINE
Today we are playing Flight Tracker II. Your goal is to see how far you can backhand throw your airplane (Frisbee).

INSTRUCTIONS

  • I will divide the class into two teams – throwers and runners.
  • Before the game begins, the throwers will line up on the baseline.
  • The runners will line up on either side.
  • When I say, "GO!" the throwers will backhand throw their airplane, aiming for the farthest distance.
  • When every thrower has thrown their airplane, the runners will go out and collect the airplanes and bring them back to the throwers.
  • After five throwers, runners and throwers will switch places.
 

Game 1: Play as indicated above.
Game 2: Have students try and aim their airplane to make a landing on a dot.
Variation: To increase difficulty, set out tall cones. Have students try and aim their airplane to knock over a tall cone.
Variation: To increase difficulty, have throwers wear blindfolds when they throw.
Exit Ticket: Students throw a Frisbee backhand to the teacher who will put it away.

 

TEACHING TIPS

  • Approach:
    • Remind runners, they cannot enter the field until after every thrower has gone.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When throwing a backhand, you thumb is on top of the frisbee.
    • Where should your other four fingers be on the frisbee?
    • Who could help you practice your backhand throw?

SPUD III

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
1 Frisbee

STORYLINE
Today we are playing SPUD III. Your goal is to backhand throw and get as few letters (S-P-U-D) as possible.

INSTRUCTIONS

  • I will select one student to start with the Frisbee.
  • Before the game begins, line up shoulder-to-shoulder on the baseline. 
  • When the Frisbee is thrown, I will call out a name.
  • If your name is called, catch the Frisbee and yell, “SPUD!”
  • If your name is not called, run as far away as possible.
  • When “SPUD!” is called, everyone must freeze.
  • The thrower can take up to five steps (not jumps) towards the closest student and try to backhand throw the Frisbee, hitting him/her below the knees.
  • If the student catches the throw or the Frisbee bounces first, the thrower receives a letter and starts with the Frisbee in the center zone the next round.
  • If a student is hit, he/she receives a letter and starts with the Frisbee on the end line the next round.
 

Game 1: Play as indicated above. If a name has been called already, it cannot be called again until all students have had a chance to throw. 
Game 2: Give each student a number and call out numbers instead of names.
Exit Ticket: Students throw a Frisbee backhand to the teacher who will to put it away.

 

TEACHING TIPS

  • Approach:
    • To increase the length of the game, consider using the word P-O-T-A-T-O.
  • Safety:
    • Remind defending students to use the ready position when the Frisbee is being thrown at them.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When throwing a backhand, you thumb is on top of the frisbee.
    • Where should your other four fingers be on the frisbee?
    • Who could help you practice your backhand throw?

TARGET FRISBEE II

target frisbee.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 small parachute
1 Frisbee per 4 students
44 short cones (10 red, 10 yellow, 10 blue, 10 green, 4 orange)
Optional: 20 tall cones 

STORYLINE
Today we are playing Target Frisbee II. Your goal is to try and backhand throw a Frisbee onto the parachute and earn a color marker cone.

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Before the game begins, line up behind your team's marker cone.
  • When I say, "GO!" the first teammate will run to the parachute and backhand throw their team’s Frisbee onto the parachute.
  • If your Frisbee lands on a color - take that color marker cone, retrieve your ring and return to the back of your team’s line.
  • We will begin a new game when there are no more short cones.
 

Game 1: Play as indicated above.
Game 2: Have students get two or three (based on class size) short cones of each color.
Game 3: If a team lands on a color they already have, they can ‘gift’ it to another team that does not have that color.
Game 4: Call out colors students must try and throw to.
Variation: Distribute tall cones evenly on the parachute. If students land their Frisbee on a tall cone, they get to keep it. 
Exit Ticket: Students throw a Frisbee backhand to the teacher who will to put it away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When throwing a backhand, you thumb is on top of the frisbee.
    • Where should your other four fingers be on the frisbee?
    • Who could help you practice your backhand throw?