SHAPE STANDARDS
S2.E3.1- Differentiates between light and strong force.
S3.E2.1- Engages actively in physical education class.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw a foam ring to a partner at a distance

Frisbee Unit | Level 8

TECHNIQUE
Today we are going to learn how to backhand throw a foam ring to a partner at a distance.

IMPORTANCE
Backhand throwing a foam ring is important because it is the most commonly used throw in Frisbee. Learning how to throw to a target improves your aim and accuracy.

VOCABULARY
Backhand:
a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.

When backhand throwing a foam ring to a partner at a distance, it is important to:

1. Hold the side of the ring with your thumb on top. 

2. Stand sideways to your target and bring the ring across your body.

3. Step with your front foot as you throw.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the foam ring first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the foam ring back and forth.
  2. After 10 throws each, have students take a step backwards.

TOSS BACK II

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 foam ring per 2 students
1 short cone per student

STORYLINE
Today we are playing Toss Back II. Your goal is to backhand throw a foam ring to a teammate at a distance to see how many complete passes you can make while the gap gets bigger and bigger.

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Before the game begins, Ro Sham Bo to decide who will start on the baseline with the foam ring. The other teammate will start five feet away.   
  • When I say, “GO!” begin backhand throwing back and forth with your teammate.
  • When both teammates have caught the foam ring, the teammate facing the baseline will take one step back with his/her marker cone.
  • If you drop the foam ring at any point, move your marker cone forward one step.
  • See how far you can pass the foam ring and how many complete passes you can make in a row.
 

Game 1: Play as indicated above.
Game 2: Have students switch teammates.
Exit Ticket: Students throw a foam ring to a partner 20 feet away once before putting the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Divide students into teams based on athletic ability.
    • Remind students to be aware of other teams around them passing the foam ring.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • We are learning how to throw the foam ring so we can learn how to throw a __________.
    • Today I helped my partner by...

ROBIN HOOD

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 foam ring per 2 students
10 short cones
4 hula-hoops

STORYLINE
Today we are playing Robin Hood. Your goal is to backhand throw a coin (foam ring) to Robin Hood at a distance without being caught by the Sheriff of Nottingham (tagger). 

INSTRUCTIONS

  • I will begin as the Sheriff of Nottingham.
  • I will select four students to be Robin Hood- in charge of catching and putting coins into the hula-hoops.
  • The rest of you will be townspeople (runners).
  • When I say, “GO!” townspeople must:
    • run to the castle
    • grab a coin
    • run back and backhand throw the coin to any Robin Hood
  • Once the townspeople are inside the castle, they are safe and cannot be tagged.
  • If a townsperson is tagged by the sheriff, he/she must go back and get a high-five from any Robin Hood to get back in the game. If a townsperson is in possession of a coin, he/she must return it.
  • Townspeople must backhand throw from outside of the boundary cones of the castle.
  • The Sheriff cannot cross the boundary cones of the castle.
  • We will begin a new game when all the coins are collected.
 

Game 1: Play as indicated above.
Game 2: Increase the number of sheriffs.
Game 3: Increase the distance that the townspeople must throw to the Robin Hoods.
Game 4: Robin Hoods must remain in the hula-hoops while catching coins.
Exit Ticket: Students throw a foam ring to a partner 20 feet away once before putting the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Remind students that only caught coins count.
  • Safety:
    • Remind students to be aware of other townspeople running back and forth. 
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • We are learning how to throw the foam ring so we can learn how to throw a __________.
    • Today I helped my partner by...

BULLS-EYE II

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
6 hula-hoops
1 foam ring per 2 students
20 dots

STORYLINE
Today we are playing Bulls-Eye II. Your goal is to try and backhand throw a foam ring to your teammate at a distance, standing inside the bulls-eye (hula-hoop).

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Ro Sham Bo to decide who will start with the foam ring first.  
  • When I say, "GO!" one teammate will stand inside the bulls-eye and the other will stand on any dot in the field.
  • The teammate on the dot will backhand throw the foam ring to the teammate in the bulls-eye.
  • If both teammates make a catch from the same dot, then they get to pick up and keep the dot.
  • We will begin a new game once there are no more dots on the field.
 

Game 1: Play as indicated above. See how many dots your team can collect.
Game 2: Once you pick up a dot, your team is allowed to put the dot wherever you choose.
Game 3: Call out different colors that teams must try and throw from.
Exit Ticket: Students throw a foam ring to a partner 20 feet away once before putting the foam ring away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • We are learning how to throw the foam ring so we can learn how to throw a __________.
    • Today I helped my partner by...