SHAPE STANDARDS
S2.E3.1- Differentiates between light and strong force.
S3.E2.1- Engages actively in physical education class.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems

ASSESSMENT RUBRIC

 

Objective: Backhand throw a foam ring to a target

Frisbee Unit | Level 7

TECHNIQUE
Today we are going to learn how to backhand throw a foam ring to a target.

IMPORTANCE
Backhand throwing a foam ring is important because it is the most commonly used throw in Frisbee. Learning how to throw to a target improves your aim and accuracy.

VOCABULARY
Backhand:
a throw with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.

When backhand throwing a foam ring to a target, it is important to:

1. Hold the side of the ring with your thumb on top. 

2. Stand sideways to your target and bring the ring across your body.

3. Step with your front foot while you throw.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the foam ring first. One teammate will stand on the baseline and the other will stand 3 – 5 feet away from him/her. When I say, “GO!” backhand throw and catch the foam ring back and forth.

DUO BOWLING

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 tall cone per student
1 flag per student
24 fuzzy balls
1 foam ring per 2 students
1 short cone per 2 students

STORYLINE
Today we are playing Duo Bowling. Your goal is to backhand throw a foam ring to a pin (tall cone) to try and knock it down.    

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Ro Sham Bo to decide who will throw first.
  • Before the game begins, line up behind your team's marker cone.
  • When I say, "GO!" the first teammate will throw the foam ring to try and knock over the pin directly across from their marker cone.
  • If the pin gets knocked down, the other teammate must retrieve a fuzzy ball from the end line.
  • The teammate that throws must always retrieve the ring and stand the pin back up.
  • Teammates must switch after each throw.
  • Once you have earned two fuzzy balls, trade them in for one medal (flag).
  • Once you have earned two medals, trade them in for one trophy (tall cone).
  • When you have earned a trophy, move your pin back one giant step and start all over again.
  • We will begin a new game once every team has been awarded a trophy.
 

Game 1: Play as indicated above.
Game 2: Have students switch teammates. Have one teammate rotate one marker cone to their right.
Exit Ticket: Students throw a foam ring backhand into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Should you step forward with your front or back foot when throwing the ring?
    • Today it was difficult for me to...

ANGRIER BIRDS

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TIME
15-25 minutes

NUMBER OF STUDENTS
6-30 students per game

EQUIPMENT
24 fuzzy balls
1 foam ring per 2 students
11 short cones

STORYLINE
Today we are playing Angrier Birds. Your goal is to backhand throw a foam ring at an angrier bird.

INSTRUCTIONS

  • I will divide the class into two teams – angrier birds and pigs.
  • Before the game begins, the angrier birds will line up on the baseline shoulder-to-shoulder.
  • The pigs will line up on the sideline. The pigs cannot throw any piglets past the boundary cones or enter the alley to retrieve piglets during a game.
  • When I say, “GO!” the angrier birds will run to the nest (end line) trying not to get hit by a flying piglet.
  • If you get to the nest without getting hit, find an egg (fuzzy ball) and bring it back to the baseline.
  • Angrier birds are safe once they have passed either the baseline or nest.
  • We will begin a new game when all the eggs are brought back to the baseline. Pigs and angrier birds will switch roles.
 

Game 1: Play as indicated above. There is no consequence for being hit.
Game 2: If an angrier bird is hit, his/her egg must be returned.
Game 3: Have angrier birds go in pairs. Partners must link elbows or hold arms.
Variation: Spread four hula-hoops on the field and fill them with eggs. Instead of traveling to the end line, angrier birds must travel to a hula-hoop and bring back an egg to the baseline. When they are inside the hula-hoop they are safe.
Exit Ticket: Students throw a foam ring backhand into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • If angrier birds are staying too long at one end of the alley, consider using a 10-second countdown.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Should you step forward with your front or back foot when throwing the ring?
    • Today it was difficult for me to...

TARGET FRISBEE

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 small parachute
1 foam ring per 4 students
44 short cones (10 red, 10 yellow, 10 blue, 10 green, 4 orange)
Optional: 20 tall cones

STORYLINE
Today we are playing Target Frisbee. Your goal is to try and backhand throw a foam ring to a color on the parachute and earn a marker cone.

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Before the game begins, line up behind your team's marker cone.
  • When I say, "GO!" the first teammate will run to the parachute and backhand throw their team’s foam ring onto the parachute.
  • If your foam ring lands on a color - take that color marker cone, retrieve your ring and return to the back of your team’s line.
  • We will begin a new game when there are no more short cones.
 

Game 1: Play as indicated above.
Game 2: Have students get two or three (based on class size) short cones of each color.
Game 3: If a team lands on a color their team already has, they can ‘gift’ it to another team that does not have that color.
Game 4: Call out colors students must try and throw to.
Variation: Distribute tall cones evenly on the parachute. If students land their foam ring on a tall cone, they get to keep it.
Exit Ticket: Students throw a foam ring backhand into the equipment bag to put it away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Should you step forward with your front or back foot when throwing the ring?
    • Today it was difficult for me to...