TECHNIQUE
Today we are going to learn how to catch a self-tossed foam ring.
IMPORTANCE
Catching a self-tossed foam ring is important because it improves hand-eye coordination and timing. Catching is necessary in Frisbee, as well as other sports like baseball, softball, football, basketball, etc.
VOCABULARY
Palm: the somewhat concave part of the human hand between the bases of the fingers and the wrist or the corresponding part of the forefoot of a lower mammal.
When catching a self-tossed foam ring, it is important to:
1. Toss the ring straight up.
2. Catch the ring between your palms.
PRACTICE
- I will divide the class into pairs. Ro Sham Bo to decide who will go first. Line up shoulder-to-shoulder on the baseline with your Frisbee. When I say, "GO!" toss your Frisbee in the air and catch it. Switch with your partner after each try.
ANGRY BIRDS
TIME
15-25 minutes
NUMBER OF STUDENTS
6-30 students per game
EQUIPMENT
24 fuzzy balls
1 foam ring per 2 students
11 short cones
STORYLINE
Today we are playing Angry Birds. Your goal is to catch a self-tossed foam ring and avoid getting hit by a flying piglet (fuzzy ball).
INSTRUCTIONS
- I will divide the class into two teams – angry birds and pigs.
- Before the game begins, the angry birds will line up on the baseline shoulder-to-shoulder.
- The pigs will line up on a sideline. The pigs cannot throw any piglets past the boundary cones or enter the alley to retrieve piglets during a game.
- When I say, “GO!” the angry birds will run to the nest (end line) trying not to get hit by a flying piglet.
- If you get to the nest without getting hit, find an egg (foam ring), toss it up and catch it.
- Once you have caught the egg, bring it back to the baseline.
- Angry birds are safe once they have passed either the baseline or nest.
- We will begin a new game when all the eggs are brought back to the baseline. Pigs and angry birds will switch roles.
Game 1: Play as indicated above. There is no consequence for being hit.
Game 2: If an angry bird is hit, his/her egg must be returned.
Game 3: Increase the number of times angry birds need to toss and catch their egg.
Game 4: Have angry birds go in pairs. Partners must link elbows or hold arms.
Exit Ticket: Students catch a self tossed foam ring in front of the teacher before putting it away.
TEACHING TIPS
- Approach:
- If angry birds are staying too long at one end of the alley, consider using a 10-second countdown.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Today I worked on catching a ring between my __________.
- Today I helped a friend by...
THREE RING CIRCUS
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
11 tall cones
1 foam ring per 2 students
4 short cones
4 hula-hoops
STORYLINE
Today we are playing Three Ring Circus. In this game, you are the ringmaster. Your goal is to catch a self-tossed foam ring as you go from one ring (hula-hoop) to another, performing tricks for the audience.
INSTRUCTIONS
- Before the game begins, everyone must form a single file line behind the tall cone.
- When I say, “GO!” the first student in line will run from ring to ring in a zigzag pattern.
- In each ring, you must throw the foam ring up in the air and catch it.
- When the first student gets to the first ring, I will say, “GO!” and the next student in line can begin.
- We will begin a new game once everyone has made it through the circus.
Game 1: Play as indicated above.
Game 2: When a student gets to a ring, have them complete a challenge in addition to catching a self-tossed foam ring (i.e. do your favorite dance move; do one sit-up; do one push-up; do one jumping jack; do three high knees; etc.). Make each game a different challenge.
Exit Ticket: Students catch a self tossed foam ring in front of the teacher before putting it away.
TEACHING TIPS
- Approach:
- Start by demonstrating how to run through the course.
- Safety:
- Students need to be mindful of keeping a safe distance from other students to avoid collisions.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Today I worked on catching a ring between my __________.
- Today I helped a friend by...
SPUD
TIME
10-20 minutes
NUMBER OF STUDENTS
6-20 students per game
EQUIPMENT
10 short cones
1 foam ring
STORYLINE
Today we are playing SPUD. In this game, your goal is to catch a self-tossed foam ring and get as few letters (S-P-U-D) as possible.
INSTRUCTIONS
- I will select a student to start in the center zone with the foam ring.
- Before the game begins, you will circle up around the center zone.
- When I say, “GO!” the student in the middle will toss the foam ring straight up and catch it.
- If you are not the thrower, run as far away as possible.
- When the foam ring is caught the thrower will yell, “SPUD!”
- When “SPUD!” is called, everyone must freeze.
- The catcher can take up to five steps (not jumps) towards the closest student and try to hit him/her below the shoulders with the foam ring.
- If the student catches the throw or the foam ring bounces first, the thrower receives a letter.
- If a student is hit, he/she receives a letter and starts with the foam ring in the center zone next round.
Game 1: Play as indicated above.
Game 2: Teacher calls out a different direction (forward, backward, sideways) for students to run as the foam ring is tossed in the air.
Exit Ticket: Students catch a self tossed foam ring in front of the teacher before putting it away.
TEACHING TIPS
- Approach:
- To increase the length of the game, consider using the word P-O-T-A-T-O.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Today I worked on catching a ring between my __________.
- Today I helped a friend by...