SHAPE STANDARDS
S2.E3.K- Travels in different space with different speeds.
S2.E3.K- Participates actively in physical education class.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems.

ASSESSMENT RUBRIC

 

Objective: Catch a self-tossed foam ring

Frisbee Unit | Level 1

TECHNIQUE
Today we are going to learn how to catch a self-tossed foam ring.

IMPORTANCE
Catching a self-tossed foam ring is important because it improves hand-eye coordination and timing. Catching is necessary in Frisbee, as well as other sports like baseball, softball, football, basketball, etc.

VOCABULARY
Palm:
the somewhat concave part of the human hand between the bases of the fingers and the wrist or the corresponding part of the forefoot of a lower mammal.

When catching a self-tossed foam ring, it is important to:

1. Toss the ring straight up.

 

2. Catch the ring between your palms.

 

PRACTICE

  1. I will divide the class into pairs. Ro Sham Bo to decide who will go first. Line up shoulder-to-shoulder on the baseline with your Frisbee. When I say, "GO!" toss your Frisbee in the air and catch it. Switch with your partner after each try.

ANGRY BIRDS

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TIME
15-25 minutes

NUMBER OF STUDENTS
6-30 students per game

EQUIPMENT
24 fuzzy balls
1 foam ring per 2 students
11 short cones

STORYLINE
Today we are playing Angry Birds. Your goal is to catch a self-tossed foam ring and avoid getting hit by a flying piglet (fuzzy ball).

INSTRUCTIONS

  • I will divide the class into two teams – angry birds and pigs.
  • Before the game begins, the angry birds will line up on the baseline shoulder-to-shoulder.
  • The pigs will line up on a sideline. The pigs cannot throw any piglets past the boundary cones or enter the alley to retrieve piglets during a game.
  • When I say, “GO!” the angry birds will run to the nest (end line) trying not to get hit by a flying piglet.  
  • If you get to the nest without getting hit, find an egg (foam ring), toss it up and catch it.
  • Once you have caught the egg, bring it back to the baseline.
  • Angry birds are safe once they have passed either the baseline or nest.
  • We will begin a new game when all the eggs are brought back to the baseline. Pigs and angry birds will switch roles.
 

Game 1: Play as indicated above. There is no consequence for being hit.
Game 2: If an angry bird is hit, his/her egg must be returned.
Game 3: Increase the number of times angry birds need to toss and catch their egg.
Game 4: Have angry birds go in pairs. Partners must link elbows or hold arms.
Exit Ticket: Students catch a self tossed foam ring in front of the teacher before putting it away.

 

TEACHING TIPS

  • Approach:
    • If angry birds are staying too long at one end of the alley, consider using a 10-second countdown.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Today I worked on catching a ring between my __________.
    • Today I helped a friend by...

THREE RING CIRCUS

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
11 tall cones
1 foam ring per 2 students
4 short cones
4 hula-hoops

STORYLINE
Today we are playing Three Ring Circus. In this game, you are the ringmaster. Your goal is to catch a self-tossed foam ring as you go from one ring (hula-hoop) to another, performing tricks for the audience. 

INSTRUCTIONS

  • Before the game begins, everyone must form a single file line behind the tall cone.
  • When I say, “GO!” the first student in line will run from ring to ring in a zigzag pattern.
  • In each ring, you must throw the foam ring up in the air and catch it.
  • When the first student gets to the first ring, I will say, “GO!” and the next student in line can begin.
  • We will begin a new game once everyone has made it through the circus.
 

Game 1: Play as indicated above.
Game 2: When a student gets to a ring, have them complete a challenge in addition to catching a self-tossed foam ring (i.e. do your favorite dance move; do one sit-up; do one push-up; do one jumping jack; do three high knees; etc.). Make each game a different challenge.
Exit Ticket: Students catch a self tossed foam ring in front of the teacher before putting it away.

 

TEACHING TIPS

  • Approach:
    • Start by demonstrating how to run through the course.
  • Safety:
    • Students need to be mindful of keeping a safe distance from other students to avoid collisions.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Today I worked on catching a ring between my __________.
    • Today I helped a friend by...

SPUD

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
10 short cones
1 foam ring

STORYLINE
Today we are playing SPUD. In this game, your goal is to catch a self-tossed foam ring and get as few letters (S-P-U-D) as possible.

INSTRUCTIONS

  • I will select a student to start in the center zone with the foam ring.
  • Before the game begins, you will circle up around the center zone.
  • When I say, “GO!” the student in the middle will toss the foam ring straight up and catch it.
  • If you are not the thrower, run as far away as possible.
  • When the foam ring is caught the thrower will yell, “SPUD!”
  • When “SPUD!” is called, everyone must freeze.
  • The catcher can take up to five steps (not jumps) towards the closest student and try to hit him/her below the shoulders with the foam ring.
  • If the student catches the throw or the foam ring bounces first, the thrower receives a letter.
  • If a student is hit, he/she receives a letter and starts with the foam ring in the center zone next round.  
 

Game 1: Play as indicated above.
Game 2: Teacher calls out a different direction (forward, backward, sideways) for students to run as the foam ring is tossed in the air.
Exit Ticket: Students catch a self tossed foam ring in front of the teacher before putting it away.

 

TEACHING TIPS

  • Approach:
    • To increase the length of the game, consider using the word P-O-T-A-T-O.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Today I worked on catching a ring between my __________.
    • Today I helped a friend by...