TECHNIQUE
Today we are going to learn how to fast break defense.
IMPORTANCE
Fast break defense is important because it stops the other team from taking advantage of your transition period as you begin to play defense.
VOCABULARY
Fast Break Defense: running up the court on defense to stop the other team from developing a quick scoring attack.
When fast breaking to defense, it is important to:
1. Sprint down the court towards the other team's basket.
2. At half court, turn around and put your hands up.
3. Get in a ready defensive position.
4. Stop the basketball.
PRACTICE
- I will divide the class into teams of three. Each team will receive a basketball. When I say, "GO!" two teammates will run down the court. When they reach the half court line, they will get into a defensive position and the third teammate will pass them the ball. Take turns passing the ball so everyone has a chance to practice their fast break defense.
ULTIMATE BASKETBALL
TIME
25-30 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 basketball
10 short cones
1 flag per 2 students
Optional: 1+ basketball
OBJECTIVE
Today we are playing Ultimate Basketball. Your goal is to run back on fast break defense once the opposing team receives the ball so you can stop your opponent's basket.
INSTRUCTIONS
- I will divide the class into two teams (using flags) and will select one team to begin with the ball at their end of the court.
- If you have the ball:
- You can pass the ball to anyone on your team, except the person that passed it to you.
- You must keep one foot planted on the ground (pivot foot).
- If you do not have the ball, you can move around the court to get open or play defense.
- The defensive team is trying to knock down or intercept the ball, but must stand three feet away from the student that is passing the ball.
- If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the ball where it landed (even if the defensive team hit it last).
- We will begin a new round when one team scores.
Game 1: Teams must pass the ball at least five times before scoring (do not keep score).
Game 2: Give students a 10-second time limit (the defender counts out loud) to pass the ball to a teammate.
Game 3: Try keeping score. The first team that scores 11 points (must win by two more points) wins the game.
Variation: Consider adding a second ball to increase participation.
Exit Ticket: Student must sprint down the court towards the other team's basket. When they reach half court, have students turn around, put their hands up, get in ready defensive position and stop the ball from being scored before putting the ball away.
TEACHING TIPS
- Approach:
- Remind students that the point of this game is to practice their drop step technique so all passes made should be controlled.
- ELL Accommodations
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Reflection:
- Describe in detail the observations you made to decide that a fast break was the best defensive move?
BACON BASKETBALL II
TIME
25-30 minutes
NUMBER OF STUDENTS
2-30 students per game
EQUIPMENT
1 basketball
1 hula-hoop
1 flag per 2 students
OBJECTIVE
Today we are playing Bacon Basketball II. In this game, the objective is to run back on fast break defense once your opponent gets the ball to prevent him/her from scoring.
INSTRUCTIONS
- I will divide the class into two teams – using flags to tell who you are.
- Each team will line up on their sideline shoulder-to-shoulder.
- I will give a number to each student on both teams.
- At the beginning of each round, I will call out two numbers (one from each team).
- When your number is called, run to the center of the court to get the ball.
- Once you have the ball, try and make a basket in your team's hoop.
- The first student to make a basket will receive one point for his/her team and the round ends.
- You cannot shove or push another student for the ball.
- Failure to play with sportsmanlike conduct can result in an automatic point for the other team.
Game 1: Play as indicated above.
Game 2: Call out two or three numbers at a time.
Exit Ticket: Student must sprint down the court towards the other team's basket. When they reach half court, have students turn around, put their hands up, get in ready defensive position and stop the ball from being scored before putting the ball away.
TEACHING TIPS
- Approach
- When numbering students, try to assign the same number to students of similar athletic ability.
- ELL Accommodations
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Reflection
- What are some other skills or goals you could set for yourself that would improve your fast break?
- Describe in detail the observations you made to decide that a fast break was the best defensive move?
FAST BREAK SCRIMMAGE
TIME
20-30 minutes
NUMBER OF STUDENTS
6 students per basket
EQUIPMENT
1 basketball per 6 students
5 short cones
1 flag per 2 students
OBJECTIVE
Today we are playing Fast Break Scrimmage. In this game, the objective is to run back on fast break defense once the opposing team rebounds the ball.
INSTRUCTIONS
- I will divide the class into teams of three using flags to tell who you are.
- All games will be played on a half-court.
- Ro Sham Bo to decide which team will start with the ball at the half-court line.
- Every successful shot inside the arc is awarded one point, while every successful shot behind the arc is awarded two points.
- If the defense gains possession of the ball within the arc, by a steal, a block or a rebound, the team must move the ball behind the arc before taking a shot.
- After a shot is made, the play restarts with a student from the non-scoring team taking the ball directly under the basket and then dribbling or passing it to a point behind the arc. The defense is not allowed to play, block or charge for the ball inside the arc.
- There is no pushing or shoving. Any fouls may result in loss of play for the student.
- We will begin a new game and rotate teams at the end of 10 minutes.
Game 1: Play as indicated above. Rotate teams after 10 minutes.
Exit Ticket: Student must sprint down the court towards the other team's basket. When they reach half court, have students turn around, put their hands up, get in ready defensive position and stop the ball from being scored before putting the ball away.
TEACHING TIPS
- Approach
- Divide students equally based on athletic ability.
- Give students the option to be in a competitive or non-competitive group.
- ELL Accommodations
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Reflection
- Describe in detail the observations you made to decide that a fast break was the best defensive move?
- What are some other skills or goals you could set for yourself that would improve your fast break?