SHAPE STANDARDS
S1.M10.7- Shoots on goal with power and accuracy in small-sided game play.
S4.M3.7- Provides corrective feedback to a peer, using teacher-generated guidelines, and incorporating appropriate tone and other communication skills.

CASEL STANDARDS
Responsible Decision-Making: Analyzing Situations

ASSESSMENT RUBRIC

 

Objective: Catch and shoot

Basketball Unit | Level 30

TECHNIQUE
Today we are going to learn how to catch and shoot.

IMPORTANCE
Catch and shoot is important because it is a necessary tool to use in situations where quick reaction time is needed to go from defense to offense.

VOCABULARY
Catch: 
receive an object that is moving through the air with your hands.
Shoot: project the ball towards the basket.

When catching and shooting, it is important to:

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1. Bend your knees with your shooting foot slightly forward.

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2. Place your shooting hand on top of the ball and your non-shooting hand on the side.

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3. Make an "L" with your shooting arm.

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4. Straighten your legs as you jump and push the ball with your shooting hand

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5. Follow through with your wrist so your fingers are pointed down.

 

PRACTICE

  1. (Stand behind the end line with one basketball per student). Form a single file line behind the free throw line. When I say, "GO!" I will throw a ball to the first person in line. Immediately after catching the ball you must shoot it. If you miss or make the shot, retrieve your ball, bring it to the end line and head to the back of the line. We will continue until everyone makes three shots.
  2. Repeat as many times as needed.

RINGER

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TIME
20-25 minutes

NUMBER OF STUDENTS
2-11 students per basket

EQUIPMENT
1 basketball ball per student

OBJECTIVE
Today we are playing Ringer. In this game, the objective is to catch and shoot the basketball to score and get all of your teammates onto the court.

INSTRUCTIONS

  • I will divide the class into two teams.
  • You must select two people from your team to start off as the ringers.
  • The rest of your team will stand behind the end lines.
  • When I say, "GO!" the ringers will shoot from anywhere inside the boundary lines of the court.
  • If a ringer makes a shot, one student from his/her team can join and begin shooting.
  • We will begin a new game when one team has all their team members on the court.
  • New ringers will be chosen each game.
 

Game 1: Play as indicated above. Teacher gives a number to each student. This will determine the order students can come onto the court.
Game 2: Use a boy/girl order to determine the order students can come onto the court. Have the students that are waiting at the end line perform a task (i.e. hold a plank, wall sit, jumping jacks, etc.).
Game 3: Use height (shortest to tallest) to determine the order students can come onto the court.
Exit Ticket: Students perform a catch and shoot shot before putting the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, increase the number of ringers needed to start off each game.
    • If not all students are participating when shooting, enforce a “shooting order” students must shoot in.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
  • Reflection
    • How would you describe the change in your reaction time using the catch and shoot skill?
    • How do you recover/react if your "catch and shoot" does not end in a basket?

KNOCKOUT

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TIME
25-30 minutes

NUMBER OF STUDENTS
2-15 students per basket

EQUIPMENT
2 basketballs per group

OBJECTIVE
Today we are playing Knockout. In this game, the objective is to catch and shoot the basketball to make a shot before the person behind you does.   

INSTRUCTIONS

  • Before the game begins, form a single file line behind the free throw line.
  • The first two students will receive the basketballs.
  • When I say, "GO!" the first person in line will begin to shoot. 
  • Once the student in front of you has shot, you may begin to shoot.
  • Your first shot must always be from the free throw line.
  • If you do not make your first shot, catch the ball and keep shooting from anywhere inside the boundary lines. 
  • If you make a basket before the student behind you does, you are safe. You must give your ball to the next student in line and go to the end of the line.
  • If the student behind you makes a basket before you do, you are eliminated.
  • You cannot bump or knock another student’s ball out of the way.
 

Game 1: Play as indicated above.
Game 2: You can bump or knock another student’s ball out of the way.
Game 3: Full Court Version – Have students start on the end line and dribble all the way down the court to the opposite free throw line. Once the student has shot from the free throw line, the next student can go.
Exit Ticket: Students perform a catch and shoot shot before putting the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, use more than one hoop and divide students into multiple groups.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    •  Model skills in a small group.
  • Reflection
    • How would you describe the change in your reaction time using the catch and shoot skill?
    • How do you recover/react if your "catch and shoot" does not end in a basket?

CURRY SHOOT AROUND IV

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TIME
20-25 minutes

NUMBER OF STUDENTS
2-6 students per basket

EQUIPMENT
1 basketball ball per 2 students
20 dots

OBJECTIVE
Today we are playing Curry Shoot Around IV. In this game, the objective is to catch and shoot with your teammate to sink as many shots, like Steph Curry, around the court.

INSTRUCTIONS

  • I will divide the class into teams of two.  
  • Ro Sham Bo to decide who will start with the ball first.  
  • When I say, "GO!" try and make a shot from any dot.
  • Once you have shot, rebound the ball and pass to your teammate.
  • If both teammates make the shot from the dot, then they get to pick up and keep the dot.
  • We will begin a new game once there are no more dots on the court
 

Game 1: Play as indicated above. See how many dots your team can collect.
Game 2: Once you pick up a dot, your team is allowed to put the dot wherever you choose.
Exit Ticket: Students perform a catch and shoot shot before putting the ball away.

 

TEACHING TIPS

  • Approach
    • Divide teams equally based on athletic ability.  
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
  • Reflection
    • How would you describe the change in your reaction time using the catch and shoot skill?
    • How do you recover/react if your "catch and shoot" does not end in a basket?