SHAPE STANDARDS
S1.M10.6- Shoots on goal with power in a dynamic environment as appropriate to the activity.
S4.M3.6- Demonstrates self-responsibility by implementing specific corrective feedback to improve performance.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems

ASSESSMENT RUBRIC

 

Objective: Jump shot

Basketball Unit | Level 27

TECHNIQUE
Today we are going to learn how to make a jump shot.

IMPORTANCE
Jump shots are important because they are an essential part of becoming an offensive threat. Rising up and releasing a quick jump shot will put the defense on constant alert.

VOCABULARY
Jump shot:
a shot with one or both hands in which a player leaps into the air and shoots the ball towards the basket at the moment of reaching the highest point of the leap.

When jump shooting, it is important to:

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1. Bend your knees with your shooting foot slightly forward.

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2. Place your shooting hand on top of the ball and your non-shooting hand on the side.

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3. Make an "L" with your shooting arm.

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4. Straighten your legs as you jump and push the ball with your shooting hand.

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5. Follow through with your wrist so your fingers are pointed down.

 

PRACTICE

  1. Spread out around the court with your ball. When I say, “GO!” make a jump shot from where you are standing. Retrieve your ball once you have shot and try again.
  2. Repeat as many times as needed.

RINGER III

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TIME
15-20 minutes

NUMBER OF STUDENTS
2-20 students per basket

EQUIPMENT
1 basketball ball per student

OBJECTIVE
Today we are playing Ringer III. In this game, the objective is to get all of your teammates onto the court by shooting a jump shot.

INSTRUCTIONS

  • I will divide the class into two teams.
  • You must select two people from your team to start off as the ringers.
  • The rest of your team will stand behind the end lines.
  • When I say, "GO!" the ringers must shoot from behind the free throw line using a jump shot.
  • If a ringer makes a shot, one student from his/her team can join and begin shooting.
  • All shots must be made from behind the free throw line.
  • We will begin a new game when one team has all their members on the court.
  • New ringers will be chosen each game.
 

Game 1: Play as indicated above. Teacher gives a number to each student. This will determine the order students can come onto the court.
Game 2: Use a boy/girl order to determine the order students can come onto the court. Have the students that are waiting at the end line perform a task (i.e. hold a plank, wall sit, jumping jacks, etc.).
Game 3: Use height (shortest to tallest) to determine the order students can come onto the court.
Exit Ticket: Students perform a jump shot before putting the ball away. 

 

TEACHING TIPS

  • Approach
    • Depending on class size, increase the number of ringers needed to start off each game.
    • If not all students are participating when shooting, enforce a “shooting order” students must shoot in.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • How can an effective jump shot change the type of offensive player you are?
    • What happens when you do not follow through with your wrist so your fingers are pointed down? Is your jump shot as effective?

KNOCKOUT II

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TIME
15-20 minutes

NUMBER OF STUDENTS
2-20 students per basket

EQUIPMENT
2 basketballs per 2 group

OBJECTIVE
Today we are playing Knockout II. In this game, the objective is to make a jump shot before the person behind you does.  

INSTRUCTIONS

  • Before the game begins, form a single file line behind the three-point line.
  • The first two students will receive the basketballs.
  • When I say, "GO!" the first person in line will begin to shoot. 
  • Once the student in front of you has shot, you may begin to shoot.
  • Your first shot must always be from the three-point line.
  • If you do not make your first shot, keep shooting from anywhere inside the boundary lines. 
  • If you make a basket before the student behind you does, you are safe. You must give your ball to the next student in line and go to the end of the line.
  • If the student behind you makes a basket before you do, you are eliminated.
  • You cannot bump or knock another student’s ball out of the way.
 

Game 1: Play as indicated above.
Game 2: You can bump or knock another student’s ball out of the way.
Game 3: Full Court Version – Have students start on the end line and dribble all the way down the court to the opposite free throw line. Once the student has shot from the free throw line, the next student can go.
Exit Ticket: Students perform a jump shot before putting the ball away. 

 

TEACHING TIPS

  • Approach
    • Depending on class size, use more than one hoop and divide students into multiple groups.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • How can an effective jump shot change the type of offensive player you are?
    • What happens when you do not follow through with your wrist so your fingers are pointed down? Is your jump shot as effective?

DUNK DODGEBALL

TIME
15-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 basketball ball per team
5 short cones
24 fuzzy balls
2 hula-hoops
Optional: 6+ basketballs

OBJECTIVE
Today we are playing Dunk Dodgeball. In this game, the objective is to get all the opposing team members down and keeping your teammates up by shooting a jump shot.

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” throw fuzzy balls at the opposing team.
  • If you are hit (shoulders and below), you must go down within three seconds.
  • The only way to get back up is if someone from your team makes a basket using a jump shot from inside the hula-hoop at your team’s free throw line.
  • When the team member is inside the hula-hoop they are safe for 10 seconds.
  • We will begin a new game when there is one team left.
 

Game 1: Play as indicated above.
Game 2: Take away the hula-hoop safety zone for each team.
Game 3: Students have to make a basket on the other team’s hoop for teammates that are down to be freed. Variation: Increase the number of basketballs each team is allowed to have.
Exit Ticket: Students perform a jump shot before putting the ball away. 

 

TEACHING TIPS

  • Approach
    • Depending on class size, use more than one hoop and divide students into multiple groups.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • How can an effective jump shot change the type of offensive player you are?
    • What happens when you do not follow through with your wrist so your fingers are pointed down? Is your jump shot as effective?