SHAPE STANDARDS
S1.M8.6- Dribbles with dominant hand using a change of speed and direction in a variety of practice tasks.
S4.M3.6- Demonstrates self-responsibility by implementing specific corrective feedback to improve performance.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems

ASSESSMENT RUBRIC

 

Objective: Crossover dribble

Basketball Unit | Level 25

TECHNIQUE
Today we are going to learn how to crossover dribble.

IMPORTANCE
The crossover dribble is important because it allows you to quickly change direction on the court.

VOCABULARY
Crossover dribble: a maneuver in which a player dribbling the ball switches the ball rapidly from one hand to the other, to make a change in direction.

When crossover dribbling, it is important to:

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1. Dribble towards the defender.

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2. Fake to your dominate side as if you were going to dribble in that direction.

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3. Cross the ball over to your other hand.

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” dribble to the midline, perform a crossover move then dribble back to the baseline. When you come back to the baseline, put your ball between your feet so I know that you are ready.
  2. Repeat as many times as needed.

COALITION II

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TIME
15-20 minutes

NUMBER OF STUDENTS
No restriction

EQUIPMENT
1 basketball per 6 students
11 short cones

OBJECTIVE
Today we are playing Coalition II. In this game, the objective is to attempt a crossover dribble so that you can pass the basketball as many times as possible to your teammate

INSTRUCTIONS

  • I will divide the class into teams of two and you will be assigned a section of the court.
  • There will be three teams at a time in each section of the court.
  • Before the game begins, Ro Sham Bo to decide which team will start with the ball first.
  • When I say, "GO!" try to make five passes to your teammate.
  • Each team is against one another.
  • If you deflect or steal the ball, the ball is then in your possession.
  • You must stand an arm’s length away when defending.
  • You cannot stay standing with the ball for longer than 20 seconds.
  • One point is earned after a team successfully passes five times.
  • At the end of five minutes, the winning team stays in their section and the other two teams rotate right.
 

Game 1: Play as indicated above. Have students practice passing without dribbling.
Game 2: Students have to dribble.
Exit Ticket: Students perform a crossover dribble before putting the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, play with one or two sections.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.   
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What steps did you take to make sure the ball was in the correct hand before or during a change in speed or direction?
    • Was this task an easy or difficult way for you to change your speed or direction? What made it easy/difficult for you?

BASKET WEAVE II

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TIME
15-20 minutes

NUMBER OF STUDENTS
2-15 students per game

EQUIPMENT
1 basketball per student
20 short cones

OBJECTIVE
Today we are playing Basket Weave II. In this game, the objective is to get from one end of the court to the other while performing a crossover dribble past each defender.  

INSTRUCTIONS

  • I will select one student to begin as the dribbler.
  • He/she will begin at the baseline.
  • Everyone else will be a defender.
  • Defenders cannot move their feet, hands or arms.
  • Before the game begins, defenders must spread out an equal distance from the baseline to the end line.
  • When I say, “GO!” the dribbler must dribble in a weaving pattern from the baseline to the end line while performing a crossover dribble.
  • The dribbler cannot go outside the boundary cones.
  • Once the dribbler makes it to the half-way point, the next defender closest to the baseline will begin as the dribbler.
  • When the dribbler gets to the end line, he/she becomes the last defender and everyone moves down.
  • We will begin a new game when everyone has had a chance to be a dribbler.
 

Game 1: Play as indicated above. Defenders cannot steal, grab or knock the ball away from the dribblers.
Game 2: Defenders can move their arms, but cannot move their feet.
Exit Ticket: Students perform a crossover dribble before putting the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, play with one or two sections.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.   
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What steps did you take to make sure the ball was in the correct hand before or during a change in speed or direction?
    • Was this task an easy or difficult way for you to change your speed or direction? What made it easy/difficult for you?

3 v 2 SCRIMMAGE

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TIME
20-30 minutes

NUMBER OF STUDENTS
5-10 students per basket

EQUIPMENT
1 basketball per 5 students  
5 short cones
1 flag per 2 students

OBJECTIVE
Today we are playing 3 v 2 Scrimmage. In this game, the objective is to attempt a crossover dribble to get past a defender and score on your opponent.  

INSTRUCTIONS

  • I will divide the class into teams of two or three using flags to tell who they are.
  • All games will be played on a half-court.
  • Ro Sham Bo to decide which team will start with the ball at the half-court line.
  • Every successful shot inside the arc is awarded one point, while every successful shot behind the arc is awarded two points.
  • If the defense gains possession of the ball within the arc, by a steal, a block or a rebound, the team must move the ball behind the arc before taking a shot.
  • After a shot is made, the play restarts with a student from the non-scoring team taking the ball directly under the basket and then dribbling or passing it to a point behind the arc. The defense is not allowed to play, block or charge for the ball inside the arc.  
  • There is no pushing or shoving. Any fouls may result in loss of play for the student.
  • We will begin a new game and rotate teams at the end of 10 minutes.
 

Game 1: Play as indicated above. Rotate teams after 10 minutes.
Exit Ticket: Students perform a crossover dribble before putting the ball away.

 

TEACHING TIPS

  • Approach
    • Remind students this game favors the offense since one team is automatically outnumbered.
    • Give students the option to be in a competitive or non-competitive group.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.   
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What steps did you take to make sure the ball was in the correct hand before or during a change in speed or direction?
    • Was this task an easy or difficult way for you to change your speed or direction? What made it easy/difficult for you?