SHAPE STANDARDS
S1.E15.5a- Throws with accuracy, both partners moving
S1.E15.5b- Throws with reasonable accuracy in dynamic, small-sided practice tasks.

CASEL STANDARDS
Relationship Skills: Communication
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Pass off the dribble

Basketball Unit | Level 22

TECHNIQUE
Today we are going to learn how to pass off the dribble.

IMPORTANCE
Passing off the dribble is important because it can be used: 1) when getting the ball to an open shooter 2) when a defender attacks your drive or 3) when spotting your teammate down court.

VOCABULARY
Pass: moving the ball from one player to another.
Dribble: repeated bounces of the basketball.

When passing off the dribble, it is important to:

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1. Hold the ball in front of your chest with both hands.

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2. Take a step towards your target when passing.

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3. Extend your arms as you pass.

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4. Palms and fingers are pointed out after the pass.

 
 

PRACTICE

  1. I will divide the class into teams of two. Stand five feet away from each other, parallel to the baseline. When I say, "GO!" jog from the baseline to the end line, while dribbling and passing the ball to one another. If you miss the catch, quickly recover the ball and keep going.
  2. Repeat as many times as needed.

SAFARI II

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TIME
10-20 minutes

NUMBER OF STUDENTS
12-36 students per game

EQUIPMENT
1 basketball ball per student
6 hula-hoops
10 short cones

STORYLINE
Today we are playing Safari II. In this game, we are on an animal rescue mission in the safari to save a group of endangered animals. Your goal is to bring the endangered animals back to your team’s wild animal sanctuary (hula-hoop) by passing off the dribble.

INSTRUCTIONS

  • I will divide the class into six teams.
  • Before the game begins, select your team’s wild animal sanctuary. Ro Sham Bo to decide the order your team will go in to rescue the endangered animals.
  • Every teammate must participate and only one teammate can go at a time.
  • When I say, “GO!” your first teammate will run to the safari to rescue an endangered animal and then pass off dribble to the next teammate to place in your team’s wild animal sanctuary.
  • You cannot grab or steal an endangered animal from another student.
  • Once all the endangered animals are in an animal sanctuary, we will begin a new game.
 

Game 1: Play as indicated above.
Game 2: Once all the animals are in a sanctuary, teams can steal from one another. Teams cannot protect, block or grab an animal out of another student’s hand. Once an animal is stolen, teams must wait until the animal is in a sanctuary before stealing it back. Only one team member can be out at a time.
Game 3: Teams do not have to wait until all animals are saved to begin stealing from other teams.  
Game 4: Teams cannot steal from other teams that are directly next to them.
Exit Ticket: Students pass the ball off the dribble to the teacher for the teacher to put the ball away.

 

TEACHING TIPS

  • Approach
    • Remind students this game is to practice their dribbling technique.
    • Have a five-minute time limit on each game or require each team to get a certain number of animals.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What was most challenging about passing off of the dribble?
    • Why is it important to ask for help when something is hard for you?

COALITION II

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restriction

EQUIPMENT
1 basketball per 6 students
11 short cones

STORYLINE
Today we are playing Coalition II. In this game, teams are earning points for their successful passes. Your goal is to pass off the dribble to your teammate as the opposing teams try to block or steal the basketball.   

INSTRUCTIONS

  • I will divide the class into teams of two and you will be assigned a section of the court.
  • There will be three teams at a time in each section of the court.
  • Before the game begins, Ro Sham Bo to decide which team will start with the ball first.
  • When I say, "GO!" try to make five passes off the dribble to your teammate.
  • Each team is against one another.
  • If you deflect or steal the ball, the ball is then in your possession.
  • You must stand an arm’s length away when defending.
  • You cannot stay standing with the ball for longer than 20 seconds.
  • One point is earned after a team successfully passes five times.
  • At the end of five minutes, the winning team stays in their section and the other two teams rotate right.
 

Game 1: Play as indicated above. Have students practice passing without dribbling.
Game 2: Students have to dribble.
Exit Ticket: Students pass the ball off the dribble to the teacher for the teacher to put the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, play with one or two sections.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What was most challenging about passing off of the dribble?
    • Why is it important to ask for help when something is hard for you?

COURT MASTERS

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TIME
20-30 minutes

NUMBER OF STUDENTS
4-20 students per basket

EQUIPMENT
1 basketball per 6 students
5 short cones

STORYLINE
Today we are playing Court Masters. Your goal is to shoot a basket before your opponent does.

INSTRUCTIONS

  • I will divide the class into teams of two.
  • I will select the first two teams to start off on the court – these are the court masters.
  • Before the game begins, the court masters stand at the free throw line.
  • Everyone else will form a line at the baseline or end line with their partner.
  • When I say, "GO!" the first team in line will roll a ball out to the court masters.  
  • Once the court masters receive the ball, the game is open to a two-on-two play.
  • If the court masters score first they stay on the court.
  • If the opposing team scores first, they become the new court masters and the losing team goes to the end of the line at the opposing base or end line.
 

Game 1: Play as indicated above.
Exit Ticket: Students pass the ball off the dribble to the teacher for the teacher to put the ball away.

 

TEACHING TIPS

  • Approach
    • This game is intended to be played on a half-court. If your class size is smaller, play with one whole group.
    • Give students the option to be in a competitive or non-competitive group.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What was most challenging about passing off of the dribble?
    • Why is it important to ask for help when something is hard for you?