SHAPE STANDARDS
S1.E17.5- Combines hand dribbling with other skills during 1v1 practice tasks.
S1.E4.5-Gives corrective feedback respectfully to peers.

CASEL STANDARDS
Self-Management: Self-Motivation
Relationship Skills: Communication

ASSESSMENT RUBRIC

 

Objective: Dribble around a defender

Basketball Unit | Level 21

TECHNIQUE
Today we are going to learn how to dribble around a defender.

IMPORTANCE
Dribbling around a defender is important because it prevents your opponent from stealing the ball and keeps the ball in your possession.

VOCABULARY
Dribble: to bounce an object continuously without stop or pause.
Defender: a player assigned to guard another player on the opposing team.

When dribbling around a defender, it is important to:

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1. Dribble the ball in front and slightly to the side of your body.

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2. Touch the ball with your fingertips (not your palm).

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3. Keep your head up.

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4. Keep the ball low (between waist and knees).

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5. Keep the ball to the opposite side of the defender.

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will start with the ball first. One of you will stand on the baseline with your ball between your feet. The other will stand on the midline. When I say, “GO!” the teammate with the ball will jog to the midline, around your teammate and back. When you get back to the baseline, switch roles.
  2. Repeat as many times as needed.

BASKET WEAVE

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TIME
10-20 minutes

NUMBER OF STUDENTS
2-15 students per game

EQUIPMENT
1 basketball per student
20 short cones

STORYLINE
Today we are playing Basket Weave. Your goal is to dribble around a defender to get from one end of the court to the other, while protecting your ball.

INSTRUCTIONS

  • I will select one student to begin as the dribbler.
  • He/she will begin at the baseline.
  • Everyone else will be a defender.
  • Defenders cannot move their feet, hands or arms.
  • Before the game begins, defenders must spread out an equal distance from the baseline to the end line.
  • When I say, “GO!” the dribbler must dribble in a weaving pattern from the baseline to the end line.
  • The dribbler cannot go outside the boundary cones.
  • Once the dribbler makes it to the half-way point, the defender closest to the baseline will begin as the dribbler.
  • When the dribbler gets to the end line, he/she becomes the last defender and everyone moves down.
  • We will begin a new game when everyone has had a chance to be a dribbler.
 

Game 1: Play as indicated above. Defenders cannot steal, grab or knock the ball away from the dribblers.
Game 2: Defenders can move their arms, but cannot move their feet.
Game 3: Defenders can move their arms and try to steal the ball away from the dribblers. Defenders still cannot move their feet.
Exit Ticket: Students dribble around one defender in front of the ball bin to put the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, play with one or two sections.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What surprised you most about learning how to dribble around a defender?
    • What happens when teammates are good at communicating with each other?

CATCH THE CLEMENTINES V

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TIME
15-20 minutes

NUMBER OF STUDENTS
2-25 students per game

EQUIPMENT
1 basketball per student
10 short cones
4 hula-hoops

STORYLINE
Today we are playing Catch the Clementines VI. In this game, you are monkeys trying to collect and store as many clementines (basketballs) as possible without getting caught by the zookeeper. Your goal is to dribble around a zookeeper to pass the clementines to the catchers

INSTRUCTIONS

  • I will select two zookeepers to be the defenders.
  • I will select four catchers, in charge of catching the clementines and putting them into the tree house (hula-hoops).
  • The rest of you will be monkeys (runners).
  • When I say, “GO!” the monkeys must:
    • Run to the forest
    • Grab a clementine
    • Dribble back and pass the clementine to any catcher
  • Once monkeys are inside the forest they are safe and cannot be tagged.
  • If a monkey is tagged by a zookeeper, he/she must go back and get a high-five from a catcher to get back in the game. If a monkey is in possession of a clementine, he/she must return it.
  • Monkeys must pass the clementines outside of the boundary cones.
  • Zookeepers cannot cross either side of the boundary cones.
  • We will begin a new game when all the clementines are collected and new zookeepers and catchers are selected.
 

Game 1: Play as indicated above.
Game 2: Increase or decrease the number of zookeepers depending on athletic ability of the class.
Exit Ticket: Students dribble around one defender in front of the ball bin to put the ball away.

 

TEACHING TIPS

  • Approach
    • Depending on class size, play with one or two sections.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What surprised you most about learning how to dribble around a defender?
    • What happens when teammates are good at communicating with each other?

BACON BASKETBALL

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TIME
20-30 minutes

NUMBER OF STUDENTS
2-30 students per game

EQUIPMENT
1 basketball
1 hula-hoop
1 flag per 2 students

STORYLINE
Today we are playing Bacon Basketball. Your goal is to steal the bacon (basketball) from the middle of the court, dribble around a defender, and make a basket before your opponent does.

INSTRUCTIONS

  • I will divide the class into two teams – using flags to tell who you are.
  • Each team will line up on their sideline shoulder-to-shoulder.
  • I will give a number to each student on both teams.
  • At the beginning of each round, I will call out two numbers (one from each team).
  • When your number is called, run to the center of the court to get the ball.
  • Once you have the ball, dribble around the defender and make a basket in either hoop.
  • The first student to make a basket will receive one point for his/her team and the round ends.
  • You cannot shove or push another student for the ball.
  • Failure to play with sportsmanlike conduct can result in an automatic point for the other team.
 

Game 1: Play as indicated above.
Game 2: Call out two or three numbers at a time.
Exit Ticket: Students dribble around one defender in front of the ball bin to put the ball away.

 

TEACHING TIPS

  • Approach
    • When numbering students, try to assign the same number to students of similar athletic ability.
  • ELL Accommodations
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection
    • What surprised you most about learning how to dribble around a defender?
    • What happens when teammates are good at communicating with each other?