SHAPE STANDARDS
S1.E17.3: Dribbles and travels in general space at slow to moderate jogging speed, with control of ball and body.
S4.E3.3: Accepts and implements specific corrective feedback from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Evaluation and Reflection

ASSESSMENT RUBRIC

 

Objective: Dribble with your non-dominate hand

Basketball Unit | Level 13

TECHNIQUE
Today we are going to learn how to dribble with our non-dominate hand.

IMPORTANCE
Dribbling with your non-dominate hand is important because it increases your ability to control the ball. Being able to dribble with both of your hands is the steppingstone for more complex dribbling skills.

VOCABULARY
Dribble: 
to bounce an object continuously without stop or pause.
Non-dominant hand: the hand that is not the hand you naturally write, cut, or throw with.

When dribbling with your non-dominant hand, it is important to:

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1. Get in a ready position (feet shoulder width apart, knees bent, slight forward lean).

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2. Dribble the ball in front and slightly to the side of your body.

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3. Touch the ball with your fingertips (not your palm).

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4. Keep your head up.

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5. Keep the ball low (between waist and knees).

 

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” dribble to the midline and back with your non-dominate hand. When you have come back to the baseline put your ball between your feet so I know that you are ready.
  2. Repeat as many times as needed.

DRIBBLE DROP III

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 basketball per student

STORYLINE
Today we are playing Dribble Drop III. Your goal is to always keep the basketball in motion by dribbling with your non-dominant hand.

INSTRUCTIONS

  • Before the game begins, spread out on the court with your basketball.  
  • When I say, “GO!” start dribbling your ball with your non-dominant hand in any direction.
  • You cannot pass the boundary lines.
  • When I say, “DROP!” you must leave your ball and grab another one.
  • You must switch basketballs with a new person each time, “DROP” is called. 
  • If you stop dribbling your ball, you receive a letter “D” (D-R-O-P).
  • We will begin a new game when one student has received all four letters.
 

Game 1: Play as indicated above.
Game 2: Divide students into two teams. Have one team on the sideline and the other team dribbling inside the court with their non-dominant hand. When, “DROP” is called, teammates from the sidelines have to grab a ball before it stops bouncing. Students that were on the court then line up on the sidelines.
Game 3: Elimination Round – if a student’s ball stops bouncing he/she is eliminated.
Exit Ticket: Students dribble the ball 3 times in a row with their non-dominant hand before putting the ball away.

 

TEACHING TIPS

  • Approach:
    • Once a student has reached all four letters, have him/her call out “DROP” the next game.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection:
    • What was most challenging about dribbling with your non-dominant hand?
    • What could you do to encourage someone else who might have been struggling to dribble with their nondominant hand?

HOW LOW CAN YOU GO? III

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TIME
10-20 minutes

NUMBER OF STUDENTS
15-20 students per parachute

EQUIPMENT
2 basketballs
1 small parachute

STORYLINE
Today we are playing How Low Can You Go? III. Your goal is to take your basketball and dribble with your non-dominant hand while walking underneath the parachute. 

INSTRUCTIONS

  • I will select two students at a time to walk under the parachute from one side to the other while dribbling a ball with their non-dominate hand.
  • Before the game begins, spread out and hold onto the parachute with both hands.  
  • When I say, “GO!” the two selected students will dribble underneath the parachute, while the rest of you will shake and move the parachute.
  • We will begin a new round when I select two new students to dribble underneath the parachute with their non-dominant hand.  
 

Game 1: Play as indicated above.
Exit Ticket: Students dribble the ball 3 times in a row with their non-dominant hand before putting the ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be aware of their surroundings to avoid bumping into others while dribbling underneath the parachute.  
    • Depending on class size, increase or decrease the number of students allowed to go under the parachute at a time.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection:
    • What was most challenging about dribbling with your non-dominant hand?
    • What could you do to encourage someone else who might have been struggling to dribble with their nondominant hand?

LIGHTNING BUGS II

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 basketball per student
20 short cones (5 red, 5 yellow, 5 blue, 5 green)
1 hula-hoop

STORYLINE
Today we are playing Lightning Bugs II. In this game, you are lightning bugs flying to the different neon lights. Your goal is to avoid the bug catcher (tagger) as you fly to each of the neon lights while dribbling with your non-dominant hand.

INSTRUCTIONS

  • I will select one student to be the bug catcher.
  • The bug catcher will stand in the center hula-hoop.  
  • Before the game begins, stand in one of the neon light zones (red, yellow, blue or green).
  • When I call out a color, you will have five seconds to dribble your basketball to that new light using your non-dominant hand. (“Blue fly to green”, “Red fly to yellow”.)
  • As soon as I call out a color, the bug catcher can leave the center hula-hoop.
  • If you do not get tagged, you are safe.
  • If you get tagged or if you do not have your ball when you make it to your new light, you must join the bug catcher in the center hula-hoop and help him/her catch more lightning bugs.
  • We will begin a new game when I select new lightning bug catchers.
 

Game 1: Play as indicated above. Teacher is the bug catcher.
Game 2: Increase or decrease the amount of lightning bug catchers.
Exit Ticket: Students dribble the ball 3 times in a row with their nondominant hand before putting the ball away.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection:
    • What was most challenging about dribbling with your non-dominant hand?
    • What could you do to encourage someone else who might have been struggling to dribble with their nondominant hand?