SHAPE STANDARDS
S1.E17.2a-Dribbles in self-space with preferred hand demonstrating a mature pattern.
S1.E17.2b- Dribbles using the preferred hand while walking in general space.
S4.E3.2-Accepts specific corrective feedback from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Evaluating
Self-Management: Stress Management

ASSESSMENT RUBRIC

 

Objective: Dribble around objects while walking

Basketball Unit | Level 11

TECHNIQUE
Today we are going to learn how to dribble around objects while walking.

IMPORTANCE
Dribbling around objects while walking is important because it is a beginning step before dribbling around a defender.

VOCABULARY
Dribble: 
to bounce an object continuously without stop or pause.

When dribbling around objects while walking, it is important to:

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1. Dribble the ball in front and slightly to the side of your body.

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2. Touch the ball with your fingertips (not your palm).

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3. Keep your head up.

PRACTICE

  1. Line up on the baseline with your ball between your feet. When I say, “GO!” dribble your ball to the other baseline while avoiding all of the cones I have set out on the ground.
  2. Repeat as many times as needed

COLOR RUN

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
25 tall cones (5 red, 5 yellow, 5 blue, 5 green, 5 orange)
1 basketball per student
Optional: 10 beanbags, 10 dots

STORYLINE
Today we are playing Color Run. In this game, I will be calling out different colors. Your goal is to dribble around the colored cone while walking.

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder on the baseline with your basketball. 
  • When I say a color, dribble around that colored cone and back to the baseline.
  • Try your best to stay in one lane when dribbling back and forth.
 

Game 1: Play as indicated above. Call out various colors.
Game 2: Call out fruits or vegetables. Students have to run to the color of the fruit or vegetable is.
Game 3: Call out articles of clothing that specific students are wearing (ex. “Dribble to the color of Susie’s shirt”). 
Game 4: Set a time limit all students must be back at the baseline by. Count down aloud the time so students are aware.
Variation: Add beanbags or dots students have to avoid while dribbling.
Exit Ticket: Students dribble around one other student while walking to put the ball away.

 

TEACHING TIPS

  • Approach:
    • Ask students to place their ball between their feet when they get back to the baseline to indicate that they are ready for the next game.
    • Try and trick students by calling out colors that are not on the field.
  • Safety:
    • Remind children to dribble with their heads up.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection:
    • What challenge did you overcome today?
    • How did you encourage a classmate who was having a hard time dribbling?

SLEEPY DRAGONS II

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TIME
10-20 minutes

NUMBER OF STUDENTS
5-20 students per game

EQUIPMENT
1 basketball per student
15 short cones

STORYLINE
Today we are playing Sleepy Dragons II. Your goal is to wake the sleeping dragon by dribbling around the cones while walking.

INSTRUCTIONS

  • I will begin as the sleeping dragon.
  • When I say, "GO!" begin dribbling in and out of the middle cones while walking. Sometimes, it might take me awhile to wake me from my slumber.
  • When I do wake up, I get very angry and will try and get you with my fiery breath.
  • In order to escape, you must dribble your ball back into the cave for safety.
  • We will begin a new game when I select another dragon to help me.
 

Game 1: Play as indicated above. Take one dragon with you back at a time.
Game 2: Pretend to wake up, but then fall back asleep again – building anticipation each time.
Game 3: Increase the number of dribbles it takes for someone to be freed.
Exit Ticket: Students dribble around one other student while walking to put the ball away.

 

TEACHING TIPS

  • Approach:
    • This game is to be played on a half-court, but can increase in size based on class size.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection:
    • What challenge did you overcome today?
    • How did you encourage a classmate who was having a hard time dribbling?

CANYONS & MOUNTAINS

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TIME
10-20 minutes

NUMBER OF STUDENTS
2-20 students per game

EQUIPMENT
1 basketball per student
20 short cones 

STORYLINE
Today we are playing Canyons & Mountains. Your goal is to dribble around the mountains and canyons while walking from one side to another.

INSTRUCTIONS

  • Before the game begins, stand on either the baseline or end line.  
  • When I say, “GO!” you must dribble your ball from one side to the other trying not to step into a canyon or run into a mountain.
  • If you touch a canyon, mountain or another student, you must start over.
  • When you get to the other side, place your ball between your feet so I know that you are ready for the next round.
 

Game 1: Play as indicated above.  
Game 2: See which team can get to the other side the fastest.
Game 3: Add a defender as the teacher. The defender can knock anyone’s ball out-of-bounds. If a ball is knocked out-of-bounds quickly recover it and resume playing.
Game 4: Divide everyone into two teams – canyons and mountains. Each team has five minutes to turn all the short cones over. The canyon team will turn them upside down and mountain team will turn them right side up. At the end of five minutes count which team has the most.
Exit Ticket: Students dribble around one other student while walking to put the ball away.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
  • Reflection:
    • What challenge did you overcome today?
    • How did you encourage a classmate who was having a hard time dribbling?