TECHNIQUE
Today we are going to learn how to dribble with our heads up.
IMPORTANCE
Dribbling with your head up is important because you will need to be aware of where your teammates and opponents are to pass or avoid bumping into them.
VOCABULARY
Dribble: to bounce an object continuously without stop or pause.
When dribbling with your head up, it is important to:
1. Get in a ready position (feet shoulder width apart, knees bent, slight forward lean).
2. Dribble the ball in front and slightly to the side of your body.
3. Touch the ball with your fingertips (not your palm).
4. Keep your head up.
PRACTICE
- Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” dribble your ball 10 times while trying to keep your head up. When I say, “STOP!” put your ball between your feet.
- Repeat as many times as needed.
AMBUSH
TIME
15-25 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
1 basketball per student
3 hula-hoops
10 short cones
STORYLINE
Today we are playing Ambush. In this game the pirates are trying to ambush the sailors. Your goal as a sailor is to dribble with your head up to know when to tag the pirates.
INSTRUCTIONS
- I will select three sailors to stand facing backwards in a hula-hoop with a basketball.
- Everyone else will be a pirate.
- Before the game begins, the pirates will stand shoulder-to-shoulder on the baseline.
- When I say, “GO!” the pirates must try and ambush or sneak from the baseline to the end line.
- The sailors will continue to dribble their basketball until they leave the hula-hoop and tag a pirate.
- If you do not get tagged by a sailor, you are safe.
- If you get tagged or go out-of-bounds, you must join the sailors.
- We will begin a new game when there is one pirate left.
Game 1: Play as indicated above.
Game 2: Depending on class size, increase or decrease the amount of sailors.
Exit Ticket: Students dribble the ball 3 times in a row with their head up before putting the ball away.
TEACHING TIPS
- ELL Accommodation:
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation:
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection:
- What was the most challenging part about dribbling with your head up?
- How could you improve?
LIGHTNING BUGS
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 basketball per student
20 short cones (5 red, 5 yellow, 5 blue, 5 green)
1 hula-hoop
STORYLINE
Today we are playing Lightning Bugs. In this game, you are lightning bugs flying to the different neon lights. Your goal is to avoid the bug catcher (tagger) by dribbling with your head up as you fly to each of the neon lights.
INSTRUCTIONS
- I will select one student to be the bug catcher.
- The bug catcher will stand in the center hula-hoop.
- Before the game begins, stand in one of the neon light zones (red, yellow, blue or green).
- When I call out a color, you will have five seconds to dribble your basketball with your head up to that new light. (“Blue fly to green”, “Red fly to yellow”).
- As soon as I call out a color, the bug catcher can leave the center hula-hoop.
- If you do not get tagged, you are safe.
- If you get tagged or you do not have your ball when you make it to your new light, you must join the bug catcher in the center hula-hoop and help him/her catch more lightning bugs.
- We will begin a new game when I select new lightning bug catchers.
Game 1: Play as indicated above. Teacher is the bug catcher.
Game 2: Increase or decrease the amount of lightning bug catchers.
Exit Ticket: Students dribble the ball 3 times in a row with their head up before putting the ball away.
TEACHING TIPS
- ELL Accommodation:
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation:
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection:
- What was the most challenging part about dribbling with your head up?
- How could you improve?
SIMON SAYS II
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
1 basketball per student
STORYLINE
Today we are playing Simon Says II. Your goal is to follow Simon’s instructions while dribbling with your head up.
INSTRUCTIONS
- I will begin as the first Simon.
- When I say, “GO!” you must start dribbling your ball with your head up.
- Do not stop dribbling your ball.
- When I say, "Simon says….” you must repeat that action while still dribbling.
- If I do not say, “Simon says” then keep dribbling.
Game 1: Play as indicated above. (Simon says, “Lift one foot up; blink your eyes; do a hair flip; make a dog sound; stick out your tongue; look to the person next to you; sing a song; wiggle your ears; make a fake sneeze sound; say your favorite color; make a selfie face; switch balls with someone; etc.)
Exit Ticket: Students dribble the ball 3 times in a row with their head up before putting the ball away.
TEACHING TIPS
- Approach:
- This is not an elimination game.
- The goal is to not “trick” the students, but to keep dribbling their ball.
- ELL Accommodation:
- air new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation:
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection:
- What was the most challenging part about dribbling with your head up?
- How could you improve?