TECHNIQUE
Today we are going to learn how to dribble while remaining stationary.
IMPORTANCE
Dribbling while remaining stationary is important because it improves your ball control skills and hand-eye coordination.
VOCABULARY
Dribble: to bounce an object continuously without stop or pause.
Stationary: to stay still and not move.
When dribbling while stationary, it is important to:
1. Get in a ready position (feet shoulder width apart, knees bent, slight forward lean).
2. Dribble the ball in front and slightly to the side of your body.
3. Touch the ball with your fingertips (not your palm).
PRACTICE
- Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” dribble your ball 10 times. When I say, “STOP!” put your ball between your feet.
- Repeat as many times as needed.
DRIBBLE DROP II
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 basketball per student
STORYLINE
Today we are playing Dribble Drop II. Your goal is to keep the basketball in motion as you dribble while stationary.
INSTRUCTIONS
- Before the game begins, spread out on the court with your basketball.
- When I say, “GO!” begin dribbling with one hand while remaining stationary.
- When I say, “DROP!” you must leave your ball and grab another one.
- You must switch balls with a new student each time “DROP” is called.
- If your ball stops dribbling, you receive a letter “D” (D-R-O-P).
- We will begin a new game when one student has received all four letters.
Game 1: Play as indicated above.
Game 2: Divide students into two teams. Have one team on the sideline and the other team dribbling inside the court. When, “DROP!” is called teammates from the sidelines have to grab a ball before it stops dribbling and students that were on the court line up on the sidelines.
Exit Ticket: Students dribble the ball 3 times in a row before putting the ball away.
TEACHING TIPS
- Approach:
- Once a student has reached all four letters, have him/her call out, “DROPl” the next game.
- ELL Accommodation:
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation:
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection:
- What about dribbling was hard for you?
- How might you encourage a classmate who is having a hard time dribbling?
PUMPKIN PATCH II
TIME
15-25 minutes
NUMBER OF STUDENTS
5-20 students per game
EQUIPMENT
1 basketball per student
20 dots (equal amounts of each color)
STORYLINE
Today we are playing Pumpkin Patch II. In this game, we are dribbling our pumpkins (basketballs) on all the different colors in the pumpkin patch. Your goal is to follow the color pattern and dribble your pumpkin while stationary on each dot.
INSTRUCTIONS
- I will divide the class into two teams. You will either stand on the baseline or the end line.
- Before the game begins, line up shoulder-to-shoulder with your pumpkin between your feet.
- I will call out a pattern before each round (e.g., “Green, Blue, Red”).
- When I say, “GO!” you must:
- Dribble to the first color called in the pattern.
- Dribble your ball three times on each color dot.
- Continue to go to the rest of the colors called out in the pattern.
- If you get to a dot at the same time as another student, Ro Sham Bo to decide who goes first.
- When you finish the pattern, line back up in your line.
Game 1: Play as indicated above. Start with two colors in the pattern.
Game 2: Add more colors to the pattern.
Game 3: Add additional challenges along with the pattern. (You have to high-five someone at each dot.)
Exit Ticket: Students dribble the ball 3 times in a row before putting the ball away.
TEACHING TIPS
- Approach:
- Remind students, this is not a race between teams.
- Safety:
- Remind students to keep their heads up when moving around the pumpkin patch.
- ELL Accommodation:
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation:
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection:
- What about dribbling was hard for you?
- How might you encourage a classmate who is having a hard time dribbling?
SLEEPY DRAGONS
TIME
10-20 minutes
NUMBER OF STUDENTS
5-20 students per game
EQUIPMENT
1 basketball per student
15 short cones
STORYLINE
Today we are playing Sleepy Dragons. Your goal is to dribble while stationary to try and wake the sleeping dragon.
INSTRUCTIONS
- I will begin as the sleeping dragon.
- When I say, "GO!" you must try and wake me up by dribbling your ball. Sometimes, it might take me awhile to wake me from my slumber.
- When I do wake up, I get very angry and will try and get you with my fiery breath.
- In order to escape, you must take your ball and head back into the cave for safety.
- We will begin a new game when I select another dragon to help me.
Game 1: Play as indicated above. Take one dragon with you back at a time.
Game 2: Pretend to wake up, but then fall back asleep again – building anticipation each time.
Game 3: Increase the number of dribbles it takes for someone to be freed.
Exit Ticket: Students dribble the ball 3 times in a row before putting the ball away.
TEACHING TIPS
- Approach:
- This game is to be played on a half-court, but can increase in size based on class size.
- ELL Accommodation:
- Pair new student with more advanced student of same language for instructions.
- Post skills and instructions in picture format for students to reference.
- SpEd Accommodation:
- Give directions and demonstrations one-on-one or in small groups.
- Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
- Reflection:
- What about dribbling was hard for you?
- How might you encourage a classmate who is having a hard time dribbling?