SHAPE STANDARDS
S1.E17.1- Dribbles continuously in self-space using the preferred hand.
S4.E3.1- Responds appropriately to general feedback from the teacher.

CASEL STANDARDS
Responsible Decision-Making: Solving Problems Self-Management: Impulse Control

ASSESSMENT RUBRIC

 

Objective: Bounce and catch a ball while walking

Basketball Unit | Level 5

TECHNIQUE
Today we are going to learn how to bounce and catch a ball while walking.

IMPORTANCE
Bouncing and catching a ball while walking is important because it helps you get used to moving with the ball. It is a foundational step before dribbling.

VOCABULARY
Bounce: 
a rebound of an object off of the floor or any surface.
Catch: receive an object that is moving through the air with your hands.  

When bouncing and catching a ball while walking, it is important to:

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1. Point your hands down and out after each bounce.

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2. Touch the ball with your fingertips (not your palms).

 

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your ball between your feet. When I say, “GO!” walk to the midline and back, while bouncing your ball. When you come back to the baseline, put your ball between your feet so I know that you are ready.
  2. Repeat as many times as needed.

MR. SNAKE II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 basketball per student
5 short cones

STORYLINE
Today we are playing Mr. Snake II. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to bounce and catch your basketball while walking for every hour of time that Mr. Snake calls out.

INSTRUCTIONS

  • Before the game begins, line up on the baseline shoulder-to-shoulder with your ball.  
  • I will begin as Mr. Snake.
  • As a class you will shout out, “What time is it Mr. Snake?”
  • Mr. Snake will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”.
  • If Mr. Snake responds with the time, you must take that many steps forward while bouncing and catching the ball.
  • If Mr. Snake responds with, “It’s dinner time!” you must turn and run back to the baseline without getting tagged.
 

Game 1: Play as indicated above.
Game 2: Have a student be Mr. Snake.
Exit Ticket: Students bounce and catch the ball while walking to put it away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be honest and step forward as many times as Mr. Snake says.
    • Consider allowing students to make it back to the baseline without being tagged for the first few rounds.
    • Have Mr. Snake stand at the opposite end of the field with his/her back turned.
  • ELL Accommodation:
    • Pair new student with more advanced student of same language for instructions.
    • Post skills and instructions in picture format for students to reference.
  • SpEd Accommodation:
    • Give directions and demonstrations one-on-one or in small groups.
    • Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
  • Reflection:
    • What about dribbling was hard for you?
    • How might you encourage a classmate who is having a hard time dribbling?

HOW LOW CAN YOU GO?

TIME
10-20 minutes

NUMBER OF STUDENTS
5-20 students per parachute

EQUIPMENT
2 basketballs
1 small parachute

STORYLINE
Today we are playing How Low Can You Go? Your goal is to bounce and catch your basketball while walking underneath the parachute. 

INSTRUCTIONS

  • I will select two students at a time to walk under the parachute from one side to the other, while bouncing and catching the ball.
  • Before the game begins, spread out and hold onto the parachute with both hands.  
  • When I say, “GO!” the two selected students will walk underneath the parachute with their ball, while everyone else shakes and moves the parachute.
  • We will begin a new round when I select two new students to go underneath the parachute.  
 

Game 1: Play as indicated above.
Game 2: Start with the parachute up high, then move it lower.
Exit Ticket: Students bounce and catch the ball while walking to put it away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be aware of their surroundings to avoid bumping into others while underneath the parachute.
    • Depending on class size, increase or decrease the number of students allowed to go under the parachute at a time.
    • ELL Accommodation:
      • Pair new student with more advanced student of same language for instructions.
      • Post skills and instructions in picture format for students to reference.
    • SpEd Accommodation:
      • Give directions and demonstrations one-on-one or in small groups.
      • Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
    • Reflection:
      • What about dribbling was hard for you?
      • How might you encourage a classmate who is having a hard time dribbling?

    STOP 'N GO II

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    TIME
    10-20 minutes

    NUMBER OF STUDENTS
    2-20 students per game

    EQUIPMENT
    1 basketball per student

    STORYLINE
    Today we are playing Stop 'N Go II. Your goal is to bounce and catch your basketball while walking to the other side of the court to reach the traffic light. 

    INSTRUCTIONS

    • Before the game begins, you must line up on the baseline with your basketball between your feet.
    • When I say, “Green light!” bounce, catch and walk forward.
    • When I say, “Red light!” your feet, body and ball must stop moving.
     

    Game 1: Students walk, bounce and catch on “green light”.
    Game 2: Incorporate a “blue light” to go backwards, an “orange light” to go sideways and a “purple light” for dance party.
    Exit Ticket: Students bounce and catch the ball while walking to put it away.

     

    TEACHING TIPS

    • Approach:
      • Remind students that this is not necessarily a race. It is important to go at a pace that is personally challenging, but allows you the ability to stop quickly.
      • ELL Accommodation:
        • Pair new student with more advanced student of same language for instructions.
        • Post skills and instructions in picture format for students to reference.
      • SpEd Accommodation:
        • Give directions and demonstrations one-on-one or in small groups.
        • Allow students to write, sign, or draw reflections instead of answering orally when appropriate.
      • Reflection:
        • What about dribbling was hard for you?
        • How might you encourage a classmate who is having a hard time dribbling?