SHAPE STANDARDS
S1.M13.7-Strikes with a mature overhand pattern in a dynamic environment for net or wall games such as volleyball, handball, badminton, or tennis.
S4.M4.7-Demonstrates cooperation skills by establishing rules and guidelines for resolving conflicts.

CASEL STANDARDS
Social Awareness: Respect for Others

ASSESSMENT RUBRIC

 

Objective: Return a birdie over the net using a forehand smash shot

Badminton Unit | Level 31

TECHNIQUE
Today we are going to learn how to return a birdie over the net using a forehand smash shot.

IMPORTANCE
Returning a birdie over the net using a forehand smash shot is important because the smash is one of the more attacking shots in badminton. If executed well, it is probably the most difficult shot to return, because of the pace and direction put on the birdie. The downward angle of the shot is just as important as the speed of the birdie is hit at.

VOCABULARY
Smash:
hit or attack aggressively.

When returning a birdie over the net using a forehand smash shot, it is important to:

1. Start in the ready position (feet shoulder width apart, knees bent, racket and non-racket hand out in front of you).

2. Step back with your racket foot so that your non-racket shoulder is pointing towards the net.

3. Bring your racket above your head (elbow slightly bent) and point your non-racket hand at the birdie.

4. Strike the birdie out in front of your body and follow through.

5. Aim the birdie downwards.

 

PRACTICE

  1. Move onto Skills Game – Partner Passing VI

PADDLE BATTLE V

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 racket per 3 students
1 birdie per 3 students
3 hula-hoops
5 short cones
1 net

OBJECTIVE
Today we are playing Paddle Battle V. In this game, the objective is to get all your birdies into the hula-hoops by returning a birdie over the net using a forehand smash shot.  

INSTRUCTIONS

  • I will divide the class into six teams.
  • Each team will get three birdies.
  • Ro Sham Bo to decide who on your team will go first.
  • When I say, "GO!" the first students in line will run to the net.
  • When they reach the net, they must try to get their birdie into a hula-hoop by using a forehand smash shot.
  • If the birdie does not go into the hula-hoop, retrieve it and head back to your team.
  • The next student in line can go when he/she receives the racket.
  • Continue until your team has one birdie in each hula-hoop.
  • We will begin a new game once a team does not have any more birdies left.  
 

Game 1: Play as indicated above. Teams get one point if a birdie goes over the net and five points if a birdie lands into a hula-hoop.
Game 2: Increase the distance of the net and the hula-hoops.
Variation: For a less competitive game, have teams work together to get a certain number of birdies into each hula-hoop (number determined by the teacher).
Exit Ticket: Students return the birdie over the net using a forehand smash shot before putting the equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase or decrease the number of teams based on class size.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What makes a smash shot so difficult to return?
    • Are you confident in your ability to hit a smash shot?
    • Why or why not?

PARTNER PASSING VI

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 birdie per 2 students
1 racket per student

OBJECTIVE
Today we are playing Partner Passing VI. In this game, the objective is to see how far you can return a birdie over the net using a forehand smash shot

INSTRUCTIONS

  • I will divide the class into partners.
  • Ro Sham Bo to decide who will start with the birdie.
  • Before the game begins, one partner will stand on the baseline and the other will stand 3–5 feet away from him/her on the other side of the net.
  • When I say, “GO!” one teammate will toss the birdie and the other partner will hit the birdie using a forehand smash.
  • Switch roles after every hit.
 

Game 1: Play as indicated above.
Game 2: Have students switch partners.
Game 3: Have students take a step backwards to widen the gap every time they are able to hit the birdie.
Exit Ticket: Students return the birdie over the net using a forehand smash shot before putting the equipment away.

 

TEACHING TIPS  

  • Approach:
    • Divide students into partners based on athletic ability.
    • Remind students to be aware of other partners around them when returning the birdie.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What makes a smash shot so difficult to return?
    • Are you confident in your ability to hit a smash shot?
    • Why or why not?

KINGS QUEENS COURT

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TIME
20-30 minutes

NUMBER OF STUDENTS
6 students per game

EQUIPMENT
1 racket per student
1 birdie per 6 students
10 short cones
1 net

OBJECTIVE
Today we are playing Kings Queens Court. In this game, the objective is to return a birdie over the net using a forehand smash shot and be the first team to score five points.  

INSTRUCTIONS

  • I will divide the class into teams of three and will assign you to a court – one court will have a net and the rest will have short cones.
  • Ro Sham Bo to decide which team will start serving.
  • Once the birdie is served over the net, each student can only hit the birdie once before returning it back over the net.
  • Servers rotate in a clockwise position.
  • If the birdie is served and goes outside the boundary lines, it is the other team’s point. If the birdie touches the line, it is considered inbounds.
  • We will keep rally scoring – a point is awarded on every serve.
  • The first team to get five points will stay on their court. All other teams will rotate right.
 

Game 1: Play as indicated above.
Exit Ticket: Students return the birdie over the net using a forehand smash shot before putting the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What makes a smash shot so difficult to return?
    • Are you confident in your ability to hit a smash shot?
    • Why or why not?