SHAPE STANDARDS
S1.M13.6-Strikes with a mature overhand pattern in a nondynamic environment for net or wall games such as volleyball, handball, badminton, or tennis.
S4.M4.6-Accepts differences among classmates in physical development, maturation, and varying skills by providing encouragement and positive feedback.

CASEL STANDARDS
Social Awareness: Respect for Others

ASSESSMENT RUBRIC

 

Objective: Return a birdie using an underhand forehand clear

Badminton Unit | Level 28

TECHNIQUE
Today we are going to learn how to return a birdie using an underhand forehand clear.

IMPORTANCE
Returning a birdie using an underhand forehand clear is important because clear shots have a high and deep trajectory. These badminton shots allow you to get the birdie behind your opponent and give you more time to return to your base and prepare for the next shot.

VOCABULARY
Snapping your wrist:
quickly moving your hand at the wrist joint to move your racket rapidly without much arm movement.

When returning a birdie using an underhand forehand clear, it is important to:

1. Start in the ready position (feet shoulder width apart, knees bent, racket and non-racket hand out in front of you).

2. Step with your racket foot and extend the front of the racket face towards the birdie.

3. Strike the birdie out in front of your body by snapping your wrist.

4. Aim for the back of the court.

 
 

PRACTICE

  1. Line up on the baseline with your birdie and your racket. When I say, “GO!” hit your birdie using an underhand forehand technique, aiming towards the midline. Use enough force so that it clears a lot of distance. When everyone has hit, retrieve your birdie and return to the baseline. 
  2. Repeat as many times as needed.

AIR LAUNCH III

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
6 rackets
6 hula-hoops
15 short cones
1 birdie per student
24 fuzzy balls
1 flag per 2 students

OBJECTIVE
Today we are playing Air Launch III. In this game, the objective is to return a birdie using an underhand forehand clear to get all of the opposing team’s birdies onto your side.

INSTRUCTIONS

  • I will divide the class into two teams – using flags to tell who you are.
  • When I say, "GO!" run to the other team’s end zone without getting tagged.
  • You are safe while on your side.
  • If you cross the midline, you can be tagged. Only proper tagging techniques are allowed.
  • When you are in an end zone, you cannot be tagged.
  • Once you reach your opponent’s end zone, you must use an underhand forehand clear in order to get their birdies onto your side.
  • You are only allowed one hit at a time. After your hit, you have a free walk back.
  • If you are tagged, the only way to be freed is if the teacher throws you a fuzzy ball and you catch it.
  • We will begin a new game when one team has captured the opposing team’s birdies.
 

Game 1: Play as indicated above.
Game 2: Allow a “five seconds of invisibility rule”. Students have five seconds where they cannot be tagged.
Exit Ticket: Students return a birdie to the teacher using an underhand forehand clear before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Allow students a couple of minutes at the beginning of each game to strategize with their team.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How do the backhand serve and the understand serve differ?
    • Why is it important to ask for help if you are struggling to return the birdie?

KINGS QUEENS COURT

TIME
15-30 minutes

NUMBER OF STUDENTS
6 students per game

EQUIPMENT
1 racket per student
1 birdie per 6 students
10 short cones
1 net

OBJECTIVE
Today we are playing Kings Queens Court. In this game, the objective is to return a birdie using an underhand forehand clear to be the first team to score five points.

INSTRUCTIONS

  • I will divide the class into teams of three and will assign you to a court – one court will have a net and the rest will have short cones.
  • Ro Sham Bo to decide which team will start serving.
  • Once the birdie is served over the net, each student can only hit the birdie once before returning it back over the net.
  • Servers rotate in a clockwise position.
  • If the birdie is served and goes outside the boundary lines, it is the other team’s point. If the birdie touches the line, it is considered inbounds.
  • We will keep rally scoring – a point is awarded on every serve.
  • The first team to get five points will stay on their court. All other teams will rotate right.
 

Game 1: Play as indicated above.
Exit Ticket: Students return a birdie to the teacher using an underhand forehand clear before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How do the backhand serve and the underhand serve differ?
    • Why is it important to ask for help if you are struggling to return the birdie?

SWITCH-A-ROO

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TIME
15-25 minutes

NUMBER OF STUDENTS
8-20 students per game

EQUIPMENT
1 racket per student
1 birdie per 6 students
1 net

OBJECTIVE
Today we are playing Switch-a-Roo. In this game, the objective is to return a birdie using an underhand forehand clear to help your team make as many points as possible. 

INSTRUCTIONS

  • I will divide the class into two teams. 
  • There can only be three teammates on the court at a time. Remaining teammates will sit on the sidelines.
  • Ro Sham Bo to decide which team will start serving.
  • Once the birdie is served over the net, each team gets to hit the birdie up to three times only.
  • The same student cannot hit the birdie twice in a row.
  • Once a teammate has hit the birdie, he/she must exit the court and sit on the sideline and another teammate will take his/her place.
  • If a teammate serves and hits the birdie out-of-bounds, he/she cannot rotate out and the other team then gets to serve. 
  • The game continues until there is one student left on either side.
  • After each game, we will switch sides.  
 

Game 1: Play as indicated above.
Exit Ticket: Students return a birdie to the teacher using an underhand forehand clear before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, allow more or less students to be on the court at a time or increase the number of courts using short cones.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How do the backhand serve and the understand serve differ?
    • Why is it important to ask for help if you are struggling to return the birdie?