SHAPE STANDARDS
S1.E24.5- Strikes an object consecutively, with a partner, using a short-handled implement, over a net or against a wall, in either a competitive or cooperative game environment.
S4.E5.5- Critiques the etiquette involved in various game activities.

CASEL STANDARDS
Social Awareness: Respect for Others

ASSESSMENT RUBRIC

 

Objective: Backhand serve over a net

Badminton Unit | Level 24

TECHNIQUE
Today we are going to learn how to backhand serve over a net.

IMPORTANCE
Backhand serving over a net is important because it is another way to serve and start the game. The backhand serve requires more wrist action, versus using the whole arm when underhand serving. The backhand serve is also used to serve and then go quickly back to a defensive position. 

VOCABULARY
Serve:
hit the birdie to begin play.

When backhand serving over a net, it is important to:

1. Face the net with your racket foot forward. 

2. Bring the racket in front of your waist (back of the racket is facing the net) and hold the birdie just in front of the racket.

3. Push the birdie out in front of your body.

PRACTICE

  1. Line up on the baseline with your birdie and your racket. When I say, “GO!” backhand serve your birdie aiming towards the midline. When everyone has served, retrieve your birdie and return to the baseline. 
  2. Repeat as many times as needed.

PADDLE BATTLE IV

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 racket per 3 students
1 birdie per 3 students
3 hula-hoops
5 short cones
1 net

STORYLINE
Today we are playing Paddle Battle IV. Your goal is to backhand serve over a net to get all your birdies into every hula-hoop. 

INSTRUCTIONS

  • I will divide the class into six teams.
  • Each team will get three birdies.
  • Ro Sham Bo to decide who on your team will go first.
  • When I say, "GO!" the first students in line will run to the net with their team's birdie and racket.
  • When they reach the net, they must use a backhand serve to try and get their team's birdie over the net and into one of the hula-hoops.
  • If the birdie does not go into the hula-hoop, retrieve it and head back to your team.
  • The next student in line can go when he/she receives the racket.
  • Continue until your team has one birdie in each hula-hoop.
  • We will begin a new game once a team does not have any more birdies left.
 

Game 1: Play as indicated above. Teams get one point if a birdie goes over the net and five points if a birdie lands into a hula-hoop.
Game 2: Increase the distance of the net and the hula-hoops.
Variation: For a less competitive game, have teams work together to get a certain number of birdies into each hula-hoop (number determined by the teacher).
Exit Ticket: Students backhand serve over the net before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase or decrease the number of teams based on class size.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • When should you use a backhand serve?
    • What was most challenging about the backhand serve?

MUD STICKERS III

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 racket per student
1 birdie per student
1 dot per student
1 net

STORYLINE
Today we are playing Mud Stickers III. Your goal is to backhand serve over a net to get unstuck out of the mud.

INSTRUCTIONS

  • I will select three people to start off as servers.
  • Everyone else will stand on a dot on the opposing side.
  • When I say, "GO!" servers will backhand serve a birdie over the net.
  • The only way to get unstuck out of the mud, is if you hit a birdie back over the net.
  • You must have two feet on your dot at all times while you are stuck in the mud.
  • When you become unstuck, join the servers.
  • We will begin a new game once everyone has become unstuck.
 

Game 1: Play as indicated above.
Game 2: To increase difficulty, have students standing in the mud kneel.
Exit Ticket: Students backhand serve over the net before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be aware of others when striking the birdies.
    • Based on class size, increase or decrease the amount of servers at the beginning of each game.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • When should use a backhand serve?
    • What was most challenging about the backhand serve?

SWITCH-A-ROO

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TIME
15-25 minutes

NUMBER OF STUDENTS
8-20 students per game

EQUIPMENT
1 racket per student
1 birdie per 6 students
1 net

STORYLINE
Today we are playing Switch-a-Roo. Your goal is to backhand serve over a net to help your team earn as many points as possible. 

INSTRUCTIONS

  • I will divide the class into two teams. 
  • There can only be three teammates on the court at a time. Remaining teammates will sit on the sidelines.
  • Ro Sham Bo to decide which team will start serving.
  • Once the birdie is served over the net, each team gets to hit the birdie up to three times only.
  • The same student cannot hit the birdie twice in a row.
  • Once a teammate has hit the birdie, he/she must exit the court and sit on the sideline and another teammate will take his/her place.
  • If a teammate serves and hits the birdie out-of-bounds, he/she cannot rotate out and the other team then gets to serve. 
  • The game continues until there is one student left on either side.
  • After each game, we will switch sides.
 

Game 1: Play as indicated above.
Game 2: Serves must be backhand serves over the net.
Exit Ticket: Students backhand serve over the net before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, allow more or less students to be on the court at a time or increase the number of courts using short cones.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • When should use a backhand serve?
    • What was most challenging about the backhand serve?