SHAPE STANDARDS
S1.E24.3-Strikes an object with a short-handled implement, sending it forward over a low net or to a wall.
S4.E5.3- Recognizes the role of rules and etiquette in physical activity with peers.

CASEL STANDARDS
Social Awareness: Respect for Others

ASSESSMENT RUBRIC

 

Objective: Block a fuzzy ball using a backhand technique

Badminton Unit | Level 16

TECHNIQUE
Today we are going to learn how to block a fuzzy ball using a backhand technique.

IMPORTANCE
Blocking a fuzzy ball using a backhand technique is important because it teaches you the proper backhand grip for holding the racket when returning a hit birdie. 

VOCABULARY
Backhand:
a stroke played with the back of the hand facing in the direction of the stroke, typically starting with the arm crossing the body.

When blocking a fuzzy ball using a backhand technique, it is important to:

1. Hold the racket in your non-dominant hand with the racket facing sideways. 

2. Using your dominant hand, grab the handle like you are shaking hands.

3. Pinch the handle with your thumb and pointer finger.

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will block with the racket first. Spread out onto the field and stand 3 – 5 feet away from one another. When I say, “GO!” one teammate will toss the fuzzy ball and the other will block with the racket. Switch roles after 10 tosses. 
  2. Repeat as many times as needed.

SYMPHONY II

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 racket per 2 students
24 fuzzy balls
1 hula-hoop
1 dot per 2 students

STORYLINE
Today we are playing Symphony II. In this game, the audience is collecting the fuzzy balls that are blocked by the symphony. Your goal is to use your instrument (racket) to block a fuzzy ball using a backhand technique.  

INSTRUCTIONS

  • I will divide the class into two teams – symphony players and audience members.  
  • Symphony players will choose an instrument they are going to play.
  • I will begin as the conductor.
  • Before the game begins, every student in the symphony will sit on a dot with their instrument.
  • When I say, "GO!" I will begin throwing fuzzy balls to the symphony.
  • Symphony players must try and block the fuzzy balls using a backhand technique.   
  • Audience members must try and catch the blocked balls.
  • If you retrieve a ball, put it back into the middle hula-hoop.
  • We will switch roles after five minutes.
 

Game 1: Play as indicated above.
Game 2: Students in the symphony can crisscross.
Game 3: Students in the symphony can kneel.
Game 4: Students in the symphony can stand.
Exit Ticket: Students block a fuzzy ball thrown by teacher using a backhand technique before putting their equipment away.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • What should you remember while gripping your racket?
    • What was most challenging about blocking the ball with your backhand?

BUDDY BLOCKERS II

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TIME
15-25 minutes

NUMBER OF STUDENTS
6-30 students per game

EQUIPMENT
6 rackets
24 fuzzy balls
15 short cones
6 hula-hoops
24 tall cones

STORYLINE
Today we are playing Buddy Blockers II. In this game, you are trying to knock down all of the opposing team's tall cones. Your goal is to keep your team's cones up by blocking the fuzzy balls using a backhand technique. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select three people on each team to be the blockers.
  • Blockers will get one racket each.
  • The rest of the team will be throwers.
  • Before the game begins, line up on your team's end line.
  • When I say, "GO!" you must try and throw fuzzy balls at the opposing team's tall cones.
  • If you are hit at any point, you must sit down.
  • You cannot be freed until someone on your team knocks down an opposing team’s cone.
  • Throwers cannot go past the hula-hoops and blockers cannot go outside the hula-hoops.
  • You can only have one fuzzy ball at a time in your hand.
  • You cannot block a thrown fuzzy ball with one in your hand.
  • We will begin a new game when all the cones have been knocked down.
 

Game 1: Play as indicated above.
Game 2: Blockers can only stand on their knees.
Exit Ticket: Students block a fuzzy ball thrown by teacher using a backhand technique before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Call jailbreaks so that students are not sitting out for long periods of time when they are hit with a fuzzy ball.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • What should you remember while gripping your racket?
    • What was most challenging about blocking the ball with your backhand?

RETURN OF THE JEDI II

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TIME
15-25 minutes

NUMBER OF STUDENTS
6-30 students per game

EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
6 rackets

STORYLINE
Today we are playing Return of The Jedi II. Your goal is to block a fuzzy ball using a backhand technique and get all the opposing team members down.

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select one student on each team to be the Jedi knight.
  • I will select three students on each team to be either Yoda, BB8 or Princess Leah. Each character will get a shield (racket) to block thrown fuzzy balls. They cannot throw fuzzy balls.
  • When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
  • If you are hit, you must go down within three seconds.
  • The only way to get back up, is if the Jedi knight tags you.
  • When the Jedi knights are in their team’s hula-hoop, they are safe.
  • If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
  • We will begin a new game when there is one team left. 
  • New Jedi knights, Yodas, BB8s and Princess Leahs will be chosen each game.
 

Game 1: Play as indicated above.
Game 2: Add spies. Spies can go onto the other team’s side and steal fuzzy balls but can also be hit.
Exit Ticket: Students block a fuzzy ball thrown by teacher using a backhand technique before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, select two students from each team to be the Jedi knights.
    • Remind students to be honest about getting hit. Make a rule where phrases like, “I got you!” or “You’re down!” are not allowed.  
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections. 
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • What should you remember while gripping your racket?
    • What was most challenging about blocking the ball with your backhand?