TECHNIQUE
Today we are going to learn how to block a fuzzy ball using a backhand technique with a paddle.
IMPORTANCE
Blocking a fuzzy ball using a backhand technique with a paddle is important because it teaches you the proper backhand grip for holding the paddle when returning a hit ball.
VOCABULARY
Dominant hand: the hand with the most control (often, the one used most).
Non-Dominant hand: the hand with the least control (often, the one used least).
Pointer finger: index finger or the closest finger to your thumb.
When blocking a fuzzy ball using a backhand technique with a paddle, it is important to:
1. Hold the paddle in your non-dominant hand with the paddle facing sideways.
2. Using your dominant hand, grab the handle like you are shaking hands.
3. Pinch the handle with your thumb and pointer finger.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will block with the paddle first. Spread out onto the field and stand 3 – 5 feet away from one another. When I say, “GO!” one teammate will toss the fuzzy ball and the other will block with the paddle. Switch roles after 10 tosses.
- Repeat as many times as needed.
ARCTIC SLIDERS
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
11 short cones
24 fuzzy balls
1 paddle per 2 students
Optional: 1 tall cone per student
STORYLINE
Today we are playing Arctic Sliders. In this game, we are in the Arctic Kingdom (field) and the Blizzard Wizard (thrower) is looking to turn all the Sneaky Sliders to ice by hitting them with magic snowballs (fuzzy balls)! Your goal is to block the magic snowballs using a backhand technique with a shield (paddle) and get to the other side of the Arctic Kingdom.
INSTRUCTIONS
- I will divide the class into teams of two. Each team will get a shield.
- Before the game begins, the Sneaky Sliders must line up on the baseline and face the Blizzard Wizard.
- When I say, “GO!” you have to slide to the other side of the Arctic Kingdom without being hit by a magic snowball.
- Your teammate can protect you by using the shield.
- If you or your teammate are hit with a magic snowball, you both are frozen for the rest of the round.
- Another Artic Slider may unfreeze you by tagging you on the shoulder during the next round.
- Rotate with your teammate who has the shield each round.
- We will begin a new round when all the Artic Sliders reach the other side of the kingdom or are frozen.
Game 1: Play as indicated above.
Game 2: Students move constantly from one side of the field to the other (without a signal).
Game 3: Students pickup snow cones (tall cones), one at a time, from an end zone. When all snow cones have been gathered, the class has defeated the Blizzard Wizard!
Game 4: One student is chosen as the “Golden Child”, that is kept a secret from the Blizzard Wizard. Students must protect him/her from being hit.
Exit Ticket: Students block a fuzzy ball thrown by teacher with their paddle before putting their equipment away.
TEACHING TIPS
- Approach:
- If there are too many students running at a time, consider dividing them into two heats.
- Safety:
- Students need to be mindful of keeping a safe distance from each other to avoid collisions.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- You should grab the handle of the paddle like you are __________.
- What was the hardest part about learning to block the ball?
BUDDY BLOCKERS
TIME
15-25 minutes
NUMBER OF STUDENTS
6-30 students per game
EQUIPMENT
6 paddles
24 fuzzy balls
15 short cones
6 hula-hoops
24 tall cones
STORYLINE
Today we are playing Buddy Blockers. In this game, you are trying to knock down all of your opponent's tall cones. Your goal is to keep all of your team's cones up by blocking fuzzy balls using a backhand technique with a paddle.
INSTRUCTIONS
- I will divide the class into two teams.
- I will select three people on each team to be the blockers.
- Blockers will get one paddle each.
- The rest of the team will be throwers.
- Before the game begins, line up on your team's end line.
- When I say, "GO!" you must try and throw fuzzy balls at the opposing team's tall cones.
- If you are hit at any point, you must sit down.
- You cannot be freed until someone on your team knocks down an opposing team’s cone.
- Throwers cannot go past the hula-hoops and blockers cannot go outside the hula-hoops.
- You can only have one fuzzy ball at a time in your hand.
- You cannot block a thrown fuzzy ball with one in your hand.
- We will begin a new game when all the cones have been knocked down.
Game 1: Play as indicated above.
Game 2: Blockers can only stand on their knees.
Exit Ticket: Students block a fuzzy ball thrown by teacher with their paddle before putting their equipment away.
TEACHING TIPS
- Approach:
- Call jailbreaks so that students are not sitting out for long periods of time when they are hit with a fuzzy ball.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- You should grab the handle of the paddle like you are __________.
- What was the hardest part about learning to block the ball?
RETURN OF THE JEDI
TIME
15-25 minutes
NUMBER OF STUDENTS
6-30 students per game
EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
6 paddles
STORYLINE
Today we are playing Return of The Jedi. In this game, you are in galaxy far way and your team is under attack. Your goal is to block a fuzzy ball using a backhand technique with a paddle and get all the opposing team members down.
INSTRUCTIONS
- I will divide the class into two teams.
- I will select one student on each team to be the Jedi knight.
- I will select three students on each team to be either Yoda, R2-D2 or Princess Leah. Each character will get a shield (paddle) to block thrown fuzzy balls. They cannot throw fuzzy balls.
- When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
- If you are hit, you must go down within three seconds.
- The only way to get back up, is if the Jedi knight tags you.
- When the Jedi knights are in their team’s hula-hoop, they are safe.
- If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
- We will begin a new game when there is one team left.
- New Jedi knights, Yodas, R2-D2s and Princess Leahs will be chosen each game.
Game 1: Play as indicated above.
Game 2: Add spies. Spies can go onto the other teams side and steal fuzzy balls but can also be hit.
Exit Ticket: Students block a fuzzy ball thrown by teacher with their paddle before putting their equipment away.
TEACHING TIPS
- Approach:
- Depending on class size, select two students from each team to be the Jedi knights.
- Remind students to be honest about getting hit. Make a rule where phrases like, “I got you!” or “You’re down!” are not allowed.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- You should grab the handle of the paddle like you are __________.
- What was the hardest part about learning to block the ball?