TECHNIQUE
Today we are going to learn how to balance a fuzzy ball on a paddle using the forehand grip.
IMPORTANCE
Balancing a fuzzy ball on a paddle using the forehand grip is important because it teaches you the proper technique for holding the racket in badminton.
VOCABULARY
Dominant hand: the hand with the most control (often, the one used most).
Non-Dominant hand: the hand with the least control (often, the one used least).
Pointer finger: index finger or the closest finger to your thumb.
When balancing a fuzzy ball on a paddle using the forehand grip, it is important to:
1. Hold the paddle in your non-dominant hand with the paddle facing sideways.
2. Using your dominant hand, grab the handle like you are shaking hands.
3. Form a "V" between your thumb and pointer finger, with your pointer finger higher than your thumb, on the handle.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will start with the paddle and fuzzy ball first. Line up on the baseline shoulder-to-shoulder. When I say, “GO!” the first teammate will walk to the midline and back, while balancing the fuzzy ball on the paddle using the forehand grip. Switch roles with your teammate when they return.
- Repeat as many times as needed.
TV TAG II
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
2 paddles
2 beanbags
3 flags
STORYLINE
Today we are playing TV Tag II. Your goal is to balance a fuzzy ball on a paddle using the forehand grip and avoid being tagged.
INSTRUCTIONS
- I will select three students to be the taggers – using flags to tell who they are.
- I will select two students to be the channel changers.
- Before the game begins, spread out into the field.
- When I say, "GO!" try to avoid being tagged.
- If you get tagged or go out-of-bounds, you must sit down.
- The only way to be freed, is if a channel changer comes up to you with a remote (fuzzy ball and paddle) and changes your channel (touches you).
- We will begin a new game when I select new taggers and new channel changers.
Game 1: Play as indicated above.
Game 2: The channel changer must say a TV show before changing your channel. The TV show must be different each time.
Game 3: The student tagged must tell the channel changer a TV show in order to become free. The same TV show cannot be used more than once.
Game 4: Change the category to movies, cereal, animals, etc. instead of TV shows.
Exit Ticket: Students balance a fuzzy ball on a paddle using the forehand grip as they go to put their equipment away.
TEACHING TIPS
- Approach:
- Based on class size, increase or decrease the number of taggers and channel changers.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What letter do you form with your thumb and pointer finger when you hold your paddle?
- What was challenging for you today?
FRYING PAN RACES III
TIME
15-30 minutes
NUMBER OF STUDENTS
2-30 students per game
EQUIPMENT
1 paddle per 2 students
1 beanbag per 2 students
10 short cones
Optional: 24 fuzzy balls
STORYLINE
Today we are playing Frying Pan Races III. In this game, you are cooking breakfast with your teammate. Your goal is to balance an egg (fuzzy ball) on a frying pan (paddle) using the forehand grip. Do not let your egg roll off and crack!
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who begins with the paddle and the fuzzy ball.
- Before the game begins, line up shoulder-to-shoulder on the baseline.
- When I say, "GO!" walk to the kitchen (midline), while balancing an egg on your frying pan using the forehand grip.
- When you reach the baseline line switch roles with your teammate.
- Cheer on the students as they make their way to the kitchen and back.
- Each round will become increasingly difficult.
Game 1: Play as indicated above. Walk with your egg and frying pan.
Game 2: Run or jog. If your egg falls off your frying pan, start over.
Game 3: Move sideways (start facing sideways on the baseline).
Game 4: Walk backwards.
Game 5: Leap using one-foot hops.
Game 6: Duck walk - get as low as you can to the ground.
Game 7: Army crawl (depending on the class surface).
Exit Ticket: Students balance a fuzzy ball on a paddle using the forehand grip as they go to put their equipment away.
TEACHING TIPS
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What letter do you form with your thumb and pointer finger when you hold your paddle?
- What was challenging for you today?
RACE TRACK II
TIME
15-25 minutes
NUMBER OF STUDENTS
2-30 students per game
EQUIPMENT
1 paddle per 2 students
1 beanbag per 2 students
16 short cones
Optional: 24 tall cones
STORYLINE
Today we are playing Race Track II. Your goal is to balance a fuzzy ball on a paddle using the forehand grip as you race around the track.
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who begins with the paddle and the fuzzy ball.
- Before the game begins, I will tell you which short cone your team will line up behind.
- When I say, "GO!" walk clockwise around the track, while balancing the fuzzy ball on your paddle using the forehand grip.
- When you reach your teammate, switch roles.
- Cheer on your teammate as he/she goes around the track.
- When both of you have gone, sit down so I know that you are done.
Game 1: Play as indicated above. Walk with your fuzzy ball and paddle.
Game 2: Run or jog.
Game 3: Walk backwards.
Game 4: Leap.
Game 5: Duck walk - get as low as you can to the ground.
Variation: Add obstacles like tall cones, students have to jump over while going around the track.
Exit Ticket: Students balance a fuzzy ball on a paddle using the forehand grip as they go to put their equipment away.
TEACHING TIPS
- Approach:
- Increase or decrease the amount of teams based on class size.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What letter do you form with your thumb and pointer finger when you hold your paddle?
- What was challenging for you today?