SHAPE STANDARDS
S1.E24.K- Strikes a light-weight object with a paddle or short-handled racket.
S4.E5.K- Recognizes the established protocol for class activities.

CASEL STANDARDS
Social Awareness: Respect for Others

ASSESSMENT RUBRIC

 

Objective: Strike a lightweight object upwards

Badminton Unit | Level 3

TECHNIQUE
Today we are going to learn how to strike a lightweight object upwards. 

IMPORTANCE
Striking a lightweight object upwards is important because it improves your hand-eye coordination and is the foundation to sports that involve hitting a ball with an object (badminton, tennis, baseball, softball, golf, field hockey, etc.).

VOCABULARY
Strike:
hit forcibly on purpose.

When striking a lightweight object upwards, it is important to:

1. Hold the handle with your dominant hand. 

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2. Make sure the face of the paddle is facing the sky. 

3. Hit the ball straight up in the air.

PRACTICE

  1. I will divide the class into teams of two. Spread out onto the field with your teammate and stand at least an arm’s length away from the team next to you. Ro Sham Bo to decide who will start with the paddle first. When I say, “GO!” the first teammate will toss the beach ball in the air and try to strike it. The other teammate will count aloud each hit. Switch roles after three hits. 
  2. Repeat as many times as needed.

FLY SWAT

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 paddle per 2 students
1 beach ball per 2 students  
4 hula-hoops
7 short cones

STORYLINE
Today we are playing Fly Swat. In this game, you are swatting flies! Your goal is to use your fly swatter (paddle) to strike the fly (beach ball) upwards and into one of the hula-hoops.   

INSTRUCTIONS

  • Before the game begins, line up single file behind the marker cone.
  • The first half of the line will have fly swatters.
  • When I say, "GO!" the first person in line will move up to the second cone and I will throw a fly to him/her.
  • After you have hit the fly with your fly swatter, retrieve your fly and try to swat it into one of the three hula-hoops.
  • You must stay behind the cones when trying to swat a fly into the hula-hoop.
  • When you have made it in a hula-hoop, bring the fly back to the center hula-hoop.
  • Give your paddle to someone in the front of the line and get back in line.
  • The faster you bring back the fly, the more chances you will have at hitting it again.
  • We will begin a new game once everyone has had a chance to swat a fly.
 

Game 1: Play as indicated above.
Game 2: Move the marker cones further away from the hula-hoops to increase difficulty.
Game 3: Add a defender. Defenders can try and block flies from going into the hula-hoops.
Exit Ticket: Students strike a lightweight object upwards for the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Remind students to stand behind the second cone to avoid being hit with a paddle when the person in front of them is swinging.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • I should face my paddle towards the __________ when hitting the ball in the air.
    • Today I helped a friend by...

SWAT TEAM

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
5 paddles
1 beach ball per 2 students
5 hula-hoops
10 short cones
Optional: 5+ short cones

STORYLINE
Today we are playing SWAT Team. Your goal is to strike a beach ball upwards for the runners to catch and bring to the hula-hoops as quickly as possible. 

INSTRUCTIONS

  • I will select 4-5 students to be the swatters.
  • The rest of the class will be the runners.
  • I will be the tagger.
  • When I say, "GO!" the swatters will strike a beach ball and the runners must try and catch it.
  • After the runners have retrieved a beach ball, they must try and get it into one of the six hula-hoops.
  • Runners cannot throw beach balls into the hula-hoops – they must place them in.
  • I will be guarding the hula-hoops. If you get tagged, you must return the beach ball and try again.
  • We will begin a new game once all the beach balls are in the hula-hoops. I will select new swatters each game.
 

Game 1: Play as indicated above.
Game 2: Add another defender to increase difficulty.
Variation: To increase difficulty, add additional short cones to create a gap between the swatters and runners. Swatters have to strike their balls over the gap to get it to the runners.
Exit Ticket: Students strike a lightweight object upwards for the teacher to put away.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • I should face my paddle towards the __________ when hitting the ball in the air.
    • Today I helped a friend by...

SYMPHONY

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 paddle per 2 students
1 beach ball per 2 students
1 hula-hoop
1 dot per 2 students

STORYLINE
Today we are playing Symphony. Your goal is to use your instrument (paddle) to strike a beach ball upwards and into the audience.   

INSTRUCTIONS

  • I will divide the class into two teams – symphony players and audience members.  
  • Symphony players will choose an instrument they are going to play.
  • I will begin as the conductor.
  • Before the game begins, every student in the symphony will sit on a dot with their instrument.
  • When I say, "GO!" I will begin throwing beach balls to the symphony.
  • Symphony players must try and strike the balls into the audience.
  • Audience members must try and catch the balls.
  • If you retrieve a ball, put it back into the middle hula-hoop.
  • We will switch roles after five minutes.
 

Game 1: Play as indicated above.
Game 2: Students in the symphony can crisscross.
Game 3: Students in the symphony can kneel.
Game 4: Students in the symphony can stand.
Exit Ticket: Students strike a lightweight object upwards for the teacher to put away.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • I should face my paddle towards the __________ when hitting the ball in the air.
    • Today I helped a friend by...