TECHNIQUE
Today we are going to learn how to balance a beanbag on a paddle using two hands.
IMPORTANCE
Balancing a beanbag on a paddle using two hands is important because it helps you practice using your hand-eye coordination and grip technique.
VOCABULARY
Balance: keep or put (something) in a steady position so that it does not fall.
When balancing a beanbag on a paddle using two hands, it is important to:
1. Hold the handle with two hands.
2. Keep your elbows bent.
3. Do not let the beanbag fall off.
PRACTICE
- I will divide the class into teams of two. Ro Sham Bo to decide who will start with the paddle and beanbag first. Line up on the baseline shoulder-to-shoulder. When I say, “GO!” the first teammate will walk to the midline and back, while balancing the beanbag on top of the paddle. Switch roles with your teammate when he/she returns.
- Repeat as many times as needed.
FRUIT LOOPS
TIME
10-20 minutes
NUMBER OF STUDENTS
2-25 students per game
EQUIPMENT
1 paddle per 2 students
1 beanbag per 2 students
20 dots
STORYLINE
Today we are playing Fruit Loops. In this game, I have spilled my cereal box all over the field and my Fruit Loops have gone everywhere. Your goal is to balance a beanbag on a paddle using two hands to see how many Fruit Loops you can get your beanbag to land on.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, line up shoulder-to-shoulder on the baseline with your beanbag on top of your paddle.
- When I say, “GO!” toss your beanbag using your paddle, trying to land the beanbag on any Fruit Loop.
- The teammate not tossing will retrieve your beanbag.
- Switch roles after each toss.
- To make it more challenging, stand farther away from the Fruit Loop when tossing.
- Keep track of how many Fruit Loops your beanbag lands on.
Game 1: Play as indicated above.
Game 2: The teammate without the paddle and beanbag decides which Fruit Loop the other teammate must toss to.
Game 3: If both teammates land their beanbag on a Fruit Loop, they get to pick up the Fruit Loop and replace it anywhere on the field inside the boundary cones.
Game 4: If both teammates land their beanbag on a Fruit Loop, they get to pick up the Fruit Loop and keep it.
Game 5: Call out a color. Students must toss their beanbag to the assigned Fruit Loop.
Exit Ticket: Students balance a beanbag on a paddle using two hands as they put their equipment away.
TEACHING TIPS
- Approach:
- If students get to a color at the same time, have them Ro Sham Bo.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- How many hands did you use on the paddle today?
- Something that was hard for me today was...
FRYING PAN RACES
TIME
10-20 minutes
NUMBER OF STUDENTS
2-30 students per game
EQUIPMENT
1 paddle per 2 students
1 beanbag per 2 students
10 short cones
Optional: 24 fuzzy balls
STORYLINE
Today we are playing Frying Pan Races. In this game, you and your teammate are cooking breakfast. Your goal is to balance your egg (beanbag) on your frying pan (paddle) using two hands.
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who begins with the paddle and the beanbag.
- Before the game begins, line up shoulder-to-shoulder on the baseline.
- When I say, "GO!" walk to the kitchen (midline), while balancing an egg on your frying pan using two hands.
- When you get back to the baseline, switch roles with your teammate.
- Cheer on the students as they make their way to the kitchen and back.
- Each round will become increasingly difficult.
Game 1: Play as indicated above. Walk with your egg and frying pan.
Game 2: Run or jog. If your egg falls off your frying pan, start over.
Game 3: Move sideways (start facing sideways on the baseline).
Game 4: Walk backwards.
Game 5: Leap using one-foot hops.
Game 6: Duck walk - get as low as you can to the ground.
Game 7: Army crawl (depending on the class surface).
Variation: Do not get hit by a flying egg (flying fuzzy balls). Have half of the students stand on either side and throw flying eggs.
Exit Ticket: Students balance a beanbag on a paddle using two hands as they put their equipment away.
TEACHING TIPS
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- How many hands did you use on the paddle today?
- Something that was hard for me today was...
RACE TRACK
TIME
10-20 minutes
NUMBER OF STUDENTS
2-30 students per game
EQUIPMENT
1 paddle per 2 students
1 beanbag per 2 students
16 short cones
Optional: 24 tall cones
STORYLINE
Today we are playing Race Track. Your goal is to race around the track while balancing your beanbag on your paddle using two hands.
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who begins with the paddle and the beanbag.
- Before the game begins, I will tell you which short cone your team will line up behind.
- When I say, "GO!" walk clockwise around the track while balancing the beanbag using two hands.
- When you reach your teammate, switch roles.
- Cheer on your teammate as he/she goes around the track.
- When both of you have gone, sit down so I know that you are done.
Game 1: Play as indicated above. Walk with your beanbag and paddle.
Game 2: Run or jog.
Game 3: Walk backwards.
Game 4: Leap.
Game 5: Duck walk - get as low as you can to the ground.
Variation: Add obstacles like tall cones, students have to jump over while going around the track.
Exit Ticket: Students balance a beanbag on a paddle using two hands as they put their equipment away.
TEACHING TIPS
- Approach:
- Increase or decrease the amount of students on each team based on class size.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- How many hands did you use on the paddle today?
- Something that was hard for me today was...